raylib

Simple open-source C library for programming video games and graphics applications.

Liked as an easy, code-first alternative to full game engines123 that takes care of platform-specific chores and runs on Mac, Linux, Windows and in the browser via WASM.45 The most common caveat is that it leaves a lot for you to build from scratch67, such as good shadows, which led one developer to consider migrating to bevy.8
The HN verdict, written from 8 cited comments
6recommend
0warn against
Feb 7, 2026first mention
Sep 14, 2026latest mention
Nov 25 – Oct 26
Used forfor game developersfor code-first devsfor Rust usersfor Go usersbrowser via WASMgame developmentcross-platform game development

Why people recommend it

Code over engines · 3

Fits developers who want to make games in code rather than through an engine GUI.

“I tried raylib and I love it”

prefers code over GUI engineson “Raylib v6.0”

“Can highly recommend.”

Show 1 more

“The techs: Rust, raylib, JoltPhysics.”

building a wood-working simulator gameon “Ask HN: What Are You Working On? (July 2026)”

Ease of use · 3

Commenters find it easy and fun to write a game with it.

“it is quite easy to code a game using Raylib”

“Can highly recommend.”

Show 1 more

Cross-platform · 2

It handles platform-specific work and builds for desktop and the browser via WASM.

“Both Rust and Raylib let me compile and run the game locally on Mac/Linux/Windows and in the browser via WASM.”

“Can highly recommend.”

Language bindings · 3

Commenters use it from Rust and Go.

“Both Rust and Raylib let me compile and run the game locally on Mac/Linux/Windows and in the browser via WASM.”

“Can highly recommend.”

Show 1 more

“The techs: Rust, raylib, JoltPhysics.”

building a wood-working simulator gameon “Ask HN: What Are You Working On? (July 2026)”

Caveats and dissent

Build from scratch · 3

Like most game frameworks, it leaves many features for the developer to build.

“I tried raylib and I love it”

prefers code over GUI engineson “Raylib v6.0”

“Can highly recommend.”

Show 1 more

“The techs: Rust, raylib, JoltPhysics.”

building a wood-working simulator gameon “Ask HN: What Are You Working On? (July 2026)”

Still an engine · 1

One commenter notes it is itself a simpler game engine, not an escape from using one.

“If you're talking about using raylib, that is also a game engine, just a simpler one.”

Often compared with

Who recommends it in their own words

All comments 8

“Both Rust and Raylib let me compile and run the game locally on Mac/Linux/Windows and in the browser via WASM.”

“The techs: Rust, raylib, JoltPhysics.”

building a wood-working simulator gameon “Ask HN: What Are You Working On? (July 2026)”

“I tried raylib and I love it”

prefers code over GUI engineson “Raylib v6.0”

“Can highly recommend.”

“If you're talking about using raylib, that is also a game engine, just a simpler one.”

“folks typically use a library. See Unreal Engine, raylib, godot, qt, etc.”

“it is quite easy to code a game using Raylib”

Threads where it came up

Also written as Raylib. Data: raylib.json. Quotes are verbatim; the verdict and theme labels are written by a model from these comments, and every clause links to its sources.

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