Godot

Free, open-source 2D and 3D game engine with its own scripting language, GDScript.

Liked for its easy Python-like GDScript, fast loading compared to Unity,123 simple web export and broad platform support,45 and its fully open-source toolchain.67 The most common caveat is that C# support feels second-class or awkward next to GDScript,89 and some note the engine lacks newer features like texture streaming.10
The HN verdict, written from 10 cited comments
19recommend
1warn against
Nov 9, 2025first mention
Oct 17, 2026latest mention
Nov 25 – Oct 26
Used forfor indie developersfor beginnersfor web gamesfor C# developersfor 2D gamesgame developmentgame engine

Why people recommend it

GDScript · 3

GDScript is described as easy to learn, Python-like, and well suited to the engine.

“Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.”

“GDScript might be a bad general purpose language but it is a good language for Godot.”

Show 1 more

“On my own time I prefer to use python for web work and GDScript/Godot for game dev”

Open source · 3

Commenters value an open tool stack and build open-source frameworks and scripting extensions on it.

“we might really have a completely open tools stack for making up to AA games”

“We're using Godot + GodotJS (which I'm a maintainer of)”

Show 1 more

“put it into an open-source Godot framework”

Speed and workflow · 2

A long-time Unity developer found Godot much faster to load, and others praise its stable workflow for indies.

“The speed at which Godot loads compared to Unity is staggering, it's just so much faster.”

long-time Unity developerswitched from Unityon “Voxile: A ray-traced game made in its own engine and…”

“nobody serious picks a game engine because of its feature velocity, they pick it based on what it can do today.”

Platforms and web · 2

Exporting games to the web is called easy, and wide platform support is seen as a strength.

“I recommend checking out Godot for exporting games on the web. It's really easy to do”

“I Love Godot from my time tinkering with it”

C# usable · 2

Some C# users say it works fine once set up, with an active community around it.

“I'm using it myself and it seems fine to me.”

“I've loved using Godot more”

Text and CLI · 2

Commenters like the textual scene format and its long-standing command-line support.

“I love that the Godot game engine has a textual scene description.”

Caveats and dissent

C# second-class · 2

C# is seen as less of a priority than GDScript, and crossing the C#/engine boundary is called awkward and slow.

“Godot seems more promising for my use case but I feel like they want you to use GDScript.”

“I've loved using Godot more”

Missing features · 1

The engine is said to lack features like texture streaming and bindless textures, and its development pace is described as slow.

“I love Godot but it's not a particularly brilliant example”

Editor-centered · 1

One commenter rejects the editor-centered workflow that Godot shares with Unity.

“there's no way I'm going back to the convoluted editor-centered workflow of Unity/Godot”

Large API · 1

The engine API has hundreds of calls and is described as not worth memorizing.

“I use a Godot MCP in addition to my Godot IDE”

Often compared with

Who recommends it in their own words

All comments 40

“Just this week I was working on a sky shader in Godot”

“i have been vibing out a godot game which is a 3d voxel map thing lately”

“I love that the Godot game engine has a textual scene description.”

“I stopped writing my own engines and used Unity, Unreal Engine, Phaser, Godot...”

“Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.”

“there's no way I'm going back to the convoluted editor-centered workflow of Unity/Godot”

“put it into an open-source Godot framework”

“Btw using godot engine as base”

“I'm working on making a game with Godot, learning as I go.”

“Right now I'm trying to get a Godot [3] + JoltPhysics [4] game loop running”

“I love Godot but it's not a particularly brilliant example”

“If you just want to make a game, use a game engine like Unity, Godot or Unreal.”

“nobody serious picks a game engine because of its feature velocity, they pick it based on what it can do today.”

“I recommend checking out Godot for exporting games on the web. It's really easy to do”

“game engines like Godot give me lots of hope for the future”

“I use a Godot MCP in addition to my Godot IDE”

“GDScript/Godot for game dev”

“I'll probably give Blender and Godot both a whirl”

“I'll throw my hat in for Godot, but really any framework will do.”

“I switched to Godot many years ago.”

“I used to love Godot, then moved to WickedEngine.”

“On my own time I prefer to use python for web work and GDScript/Godot for game dev”

“anything with strong conventions and heavy LLM training data (Godot, Phaser, Love2D) will work better”

“folks typically use a library. See Unreal Engine, raylib, godot, qt, etc.”

“The speed at which Godot loads compared to Unity is staggering, it's just so much faster.”

long-time Unity developerswitched from Unityon “Voxile: A ray-traced game made in its own engine and…”

“I Love Godot from my time tinkering with it”

“GDScript might be a bad general purpose language but it is a good language for Godot.”

“I've loved using Godot more”

“we might really have a completely open tools stack for making up to AA games”

“I'm using it myself and it seems fine to me.”

“(i did Godot)”

“Godot seems more promising for my use case but I feel like they want you to use GDScript.”

“GDScript/Godot for game dev”

“We're using Godot + GodotJS (which I'm a maintainer of)”

Threads where it came up

Data: godot.json. Quotes are verbatim; the verdict and theme labels are written by a model from these comments, and every clause links to its sources.

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