{"slug": "godot", "name": "Godot", "category": "other", "category_name": "Other software", "description": "Free, open-source 2D and 3D game engine with its own scripting language, GDScript.", "recommenders": 19, "commenters": 36, "warners": 1, "score": 18.972, "rising": -3.56, "first": "2025-11-09", "latest": "2026-10-17", "why": "Liked for its easy Python-like GDScript, fast loading compared to Unity, simple web export and broad platform support, and its fully open-source toolchain.", "why_is_quote": false, "has_verdict": true, "sentiment": {"recommend": 19, "neutral": 17, "compare": 2, "warn": 1}, "spark": [1, 1, 3, 1, 3, 1, 2, 1, 4, 0, 1, 1], "listed": true, "loved": ["GDScript", "Open source"], "caveat": "C# second-class", "short_quote": "Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.", "icon": true, "domain": "godotengine.org", "github_repo": null, "official_url": "https://godotengine.org", "pricing": "open source", "aliases": ["Godot"], "verdict": [{"text": "Liked for its easy Python-like GDScript, fast loading compared to Unity,", "cites": [{"id": 796742368, "item_id": 49796398, "url": "https://news.ycombinator.com/item?id=49796398", "by": "falsaberN1", "date": "2026-09-22", "stance": "recommend", "quote": "Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.", "excerpt": "Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.", "context": "", "use_case": "game development", "switched_from": "", "story": "First Shader from Zero in Godot 4"}, {"id": 749316080, "item_id": 46832255, "url": "https://news.ycombinator.com/item?id=46832255", "by": "cardanome", "date": "2026-01-30", "stance": "recommend", "quote": "GDScript might be a bad general purpose language but it is a good language for Godot.", "excerpt": "The Godot devs tried bindings to other languages first and it sucked: https://docs.godotengine.org/en/stable/about/faq.html#what-were-the-motivations-behind-creating-gdscript GDScript might be a bad general purpose language but it is a good language for Godot. You say Python is a \"normal\" language for me while I love Python, modern Python has gotten way too complicated and clunky with lots of new features added. For ", "context": "", "use_case": "game development", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}, {"id": 755862320, "item_id": 47241395, "url": "https://news.ycombinator.com/item?id=47241395", "by": "barcoder", "date": "2026-03-03", "stance": "recommend", "quote": "The speed at which Godot loads compared to Unity is staggering, it's just so much faster.", "excerpt": "I'm a long time Unity developer that in the past year picked up Godot. The speed at which Godot loads compared to Unity is staggering, it's just so much faster. When I returned to Unity I raised that my flow state was constantly being broken in a way that it wasn't when using Godot. Entering flow is one of the beautiful things I love about programming. And being knocked out of it often feels like a physical jolt. Lob", "context": "long-time Unity developer", "use_case": "game development", "switched_from": "Unity", "story": "Voxile: A ray-traced game made in its own engine and programming language"}]}, {"text": " simple web export and broad platform support,", "cites": [{"id": 778715280, "item_id": 48669705, "url": "https://news.ycombinator.com/item?id=48669705", "by": "LandenLove", "date": "2026-06-24", "stance": "recommend", "quote": "I recommend checking out Godot for exporting games on the web. It's really easy to do", "excerpt": "As much as I dislike webdev stuff, I love the way you can distribute entire programs through WASM. Super cool stuff! For those who are interested, I recommend checking out Godot for exporting games on the web. It's really easy to do and you can host it on Itch.io", "context": "", "use_case": "exporting web games", "switched_from": "", "story": "Half-Life 2 in a Browser"}, {"id": 753127873, "item_id": 47070492, "url": "https://news.ycombinator.com/item?id=47070492", "by": "Imustaskforhelp", "date": "2026-02-18", "stance": "recommend", "quote": "I Love Godot from my time tinkering with it", "excerpt": "This is such a gold mine project! thanks for sharing it. I suppose, if someone in future might want to create their own godot-alternative. Why not just use bgfx with the language bindings instead. I Love Godot from my time tinkering with it but one of the reasons why Godot is so hopeful in future compared to other engines is imo the fact that they support many many platforms. I have seen some blogposts on HN where so", "context": "", "use_case": "game engine", "switched_from": "", "story": "Minecraft Java is switching from OpenGL to Vulkan"}]}, {"text": " and its fully open-source toolchain.", "cites": [{"id": 749202433, "item_id": 46825152, "url": "https://news.ycombinator.com/item?id=46825152", "by": "roflcopter69", "date": "2026-01-30", "stance": "recommend", "quote": "we might really have a completely open tools stack for making up to AA games", "excerpt": "Yes I think there's still a lot of potential upside. But check out this collaboration between Blender and Godot https://godotengine.org/showcase/dogwalk/ I could imagine that in the not too distant future we might really have a completely open tools stack for making up to AA games (minus console SDKs which always are under NDA I guess).", "context": "", "use_case": "game development", "switched_from": "", "story": "Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron"}, {"id": 734001457, "item_id": 45875091, "url": "https://news.ycombinator.com/item?id=45875091", "by": "Benjamin_Dobell", "date": "2025-11-10", "stance": "recommend", "quote": "We're using Godot + GodotJS (which I'm a maintainer of)", "excerpt": "Creativity and game development clubs for kids: https://breaka.club/blog/why-were-building-clubs-for-kids Basically, I'm building tooling and providing these to community run clubs that help turn kids from consumers into creators. I'm focusing on game development initially, but have plans to expand into other areas of creativity. We're using Godot + GodotJS (which I'm a maintainer of): https://breaka.club/blog/godots", "context": "", "use_case": "game development for kids", "switched_from": "", "story": "Ask HN: What Are You Working On? (Nov 2025)"}]}, {"text": " The most common caveat is that C# support feels second-class or awkward next to GDScript,", "cites": [{"id": 737905025, "item_id": 46119064, "url": "https://news.ycombinator.com/item?id=46119064", "by": "eknkc", "date": "2025-12-02", "stance": "compare", "quote": "Godot seems more promising for my use case but I feel like they want you to use GDScript.", "excerpt": "Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use", "context": "not a game dev, wants a PoC", "use_case": "small 2D game in C#", "switched_from": "", "story": "Stride Game Engine 4.3 with .NET 10 Support"}, {"id": 749213104, "item_id": 46825819, "url": "https://news.ycombinator.com/item?id=46825819", "by": "Fraterkes", "date": "2026-01-30", "stance": "recommend", "quote": "I've loved using Godot more", "excerpt": "I've loved using Godot more, and it's been very informative as the first big OSS project where I'm closely following the development / proposals / devchat. I don't agree on many of the points by people downthread: I use C# almost exclusively and while it's been awkward (and clearly not a \"priority\") it's pretty seamless to use once you set up some stuff (though it certainly helps if you keep much of your logic in C# ", "context": "game developer using C#", "use_case": "game development with C#", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}]}, {"text": " and some note the engine lacks newer features like texture streaming.", "cites": [{"id": 781731984, "item_id": 48858249, "url": "https://news.ycombinator.com/item?id=48858249", "by": "lihogloglo", "date": "2026-07-10", "stance": "recommend", "quote": "I love Godot but it's not a particularly brilliant example", "excerpt": "I love Godot but it's not a particularly brilliant example of what you are trying to say. Many games made with Godot generate more profit than the entire budget of the engine itself. The engine itself is far from cutting edge and missing several features that are now quite common elsewhere, like texture streaming, bindless textures, etc. The speed of development isn't blazing fast either (see the implementation of th", "context": "", "use_case": "game engine", "switched_from": "", "story": "Train SIM Created by Just One Person Is Being Called the Best Ever Made"}]}], "praise": [{"label": "GDScript", "summary": "GDScript is described as easy to learn, Python-like, and well suited to the engine.", "quotes": [{"id": 796742368, "item_id": 49796398, "url": "https://news.ycombinator.com/item?id=49796398", "by": "falsaberN1", "date": "2026-09-22", "stance": "recommend", "quote": "Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.", "excerpt": "Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.", "context": "", "use_case": "game development", "switched_from": "", "story": "First Shader from Zero in Godot 4"}, {"id": 749316080, "item_id": 46832255, "url": "https://news.ycombinator.com/item?id=46832255", "by": "cardanome", "date": "2026-01-30", "stance": "recommend", "quote": "GDScript might be a bad general purpose language but it is a good language for Godot.", "excerpt": "The Godot devs tried bindings to other languages first and it sucked: https://docs.godotengine.org/en/stable/about/faq.html#what-were-the-motivations-behind-creating-gdscript GDScript might be a bad general purpose language but it is a good language for Godot. You say Python is a \"normal\" language for me while I love Python, modern Python has gotten way too complicated and clunky with lots of new features added. For ", "context": "", "use_case": "game development", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}, {"id": 762614800, "item_id": 47663425, "url": "https://news.ycombinator.com/item?id=47663425", "by": "camreon", "date": "2026-04-06", "stance": "recommend", "quote": "On my own time I prefer to use python for web work and GDScript/Godot for game dev", "excerpt": "Location: Seattle, WA Remote: Yes Willing to relocate: Yes Technologies: Typescript/Javascript, Node, React, Python, C#/.NET, SQL, AWS, HTML/CSS, Docker, Terraform, K8s, Elasticsearch, Cursor R\u00e9sum\u00e9/CV: https://camreon.github.io/docs/resume%20-%20cameron%20guthrie.pdf LinkedIn: https://www.linkedin.com/in/cameron-guthrie-8340032a/ Email: camerongu3@gmail.com --- Full stack web dev here with a bias towards the backend", "context": "full stack web developer", "use_case": "game development", "switched_from": "", "story": "Ask HN: Who wants to be hired? (April 2026)"}]}, {"label": "Open source", "summary": "Commenters value an open tool stack and build open-source frameworks and scripting extensions on it.", "quotes": [{"id": 749202433, "item_id": 46825152, "url": "https://news.ycombinator.com/item?id=46825152", "by": "roflcopter69", "date": "2026-01-30", "stance": "recommend", "quote": "we might really have a completely open tools stack for making up to AA games", "excerpt": "Yes I think there's still a lot of potential upside. But check out this collaboration between Blender and Godot https://godotengine.org/showcase/dogwalk/ I could imagine that in the not too distant future we might really have a completely open tools stack for making up to AA games (minus console SDKs which always are under NDA I guess).", "context": "", "use_case": "game development", "switched_from": "", "story": "Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron"}, {"id": 734001457, "item_id": 45875091, "url": "https://news.ycombinator.com/item?id=45875091", "by": "Benjamin_Dobell", "date": "2025-11-10", "stance": "recommend", "quote": "We're using Godot + GodotJS (which I'm a maintainer of)", "excerpt": "Creativity and game development clubs for kids: https://breaka.club/blog/why-were-building-clubs-for-kids Basically, I'm building tooling and providing these to community run clubs that help turn kids from consumers into creators. I'm focusing on game development initially, but have plans to expand into other areas of creativity. We're using Godot + GodotJS (which I'm a maintainer of): https://breaka.club/blog/godots", "context": "", "use_case": "game development for kids", "switched_from": "", "story": "Ask HN: What Are You Working On? (Nov 2025)"}, {"id": 787759121, "item_id": 49234945, "url": "https://news.ycombinator.com/item?id=49234945", "by": "Razengan", "date": "2026-08-09", "stance": "neutral", "quote": "put it into an open-source Godot framework", "excerpt": "About 100 games and still yet to finish 1.. ..but I get to take the common stuff from each and put it into an open-source Godot framework so as to not feel totally useless :') https://github.com/InvadingOctopus/comedot and all of this is making me want for a better programming language designed from the ground up for games, with no need to care about hardware, so I've been brainstorming and rubber-duckying about that", "context": "", "use_case": "game development", "switched_from": "", "story": "Ask HN: What are you working on? (August 2026)"}]}, {"label": "Speed and workflow", "summary": "A long-time Unity developer found Godot much faster to load, and others praise its stable workflow for indies.", "quotes": [{"id": 755862320, "item_id": 47241395, "url": "https://news.ycombinator.com/item?id=47241395", "by": "barcoder", "date": "2026-03-03", "stance": "recommend", "quote": "The speed at which Godot loads compared to Unity is staggering, it's just so much faster.", "excerpt": "I'm a long time Unity developer that in the past year picked up Godot. The speed at which Godot loads compared to Unity is staggering, it's just so much faster. When I returned to Unity I raised that my flow state was constantly being broken in a way that it wasn't when using Godot. Entering flow is one of the beautiful things I love about programming. And being knocked out of it often feels like a physical jolt. Lob", "context": "long-time Unity developer", "use_case": "game development", "switched_from": "Unity", "story": "Voxile: A ray-traced game made in its own engine and programming language"}, {"id": 779949617, "item_id": 48746851, "url": "https://news.ycombinator.com/item?id=48746851", "by": "overgard", "date": "2026-07-01", "stance": "recommend", "quote": "nobody serious picks a game engine because of its feature velocity, they pick it based on what it can do today.", "excerpt": "You have to consider the market for Godot: indie developers. They don't need cutting edge features; they need a good workflow, ease of use, a good community, stability, etc. Unity is actually really annoying in this regard, because they're _constantly_ deprecating features in favor of new features that are half baked and poorly documented. It feels like a really unstable platform to build on because by the time you'r", "context": "used to work in the game industry", "use_case": "indie game development", "switched_from": "", "story": "Godot will no longer accept AI-authored code contributions"}]}, {"label": "Platforms and web", "summary": "Exporting games to the web is called easy, and wide platform support is seen as a strength.", "quotes": [{"id": 778715280, "item_id": 48669705, "url": "https://news.ycombinator.com/item?id=48669705", "by": "LandenLove", "date": "2026-06-24", "stance": "recommend", "quote": "I recommend checking out Godot for exporting games on the web. It's really easy to do", "excerpt": "As much as I dislike webdev stuff, I love the way you can distribute entire programs through WASM. Super cool stuff! For those who are interested, I recommend checking out Godot for exporting games on the web. It's really easy to do and you can host it on Itch.io", "context": "", "use_case": "exporting web games", "switched_from": "", "story": "Half-Life 2 in a Browser"}, {"id": 753127873, "item_id": 47070492, "url": "https://news.ycombinator.com/item?id=47070492", "by": "Imustaskforhelp", "date": "2026-02-18", "stance": "recommend", "quote": "I Love Godot from my time tinkering with it", "excerpt": "This is such a gold mine project! thanks for sharing it. I suppose, if someone in future might want to create their own godot-alternative. Why not just use bgfx with the language bindings instead. I Love Godot from my time tinkering with it but one of the reasons why Godot is so hopeful in future compared to other engines is imo the fact that they support many many platforms. I have seen some blogposts on HN where so", "context": "", "use_case": "game engine", "switched_from": "", "story": "Minecraft Java is switching from OpenGL to Vulkan"}]}, {"label": "C# usable", "summary": "Some C# users say it works fine once set up, with an active community around it.", "quotes": [{"id": 748454000, "item_id": 46778375, "url": "https://news.ycombinator.com/item?id=46778375", "by": "roflcopter69", "date": "2026-01-27", "stance": "recommend", "quote": "I'm using it myself and it seems fine to me.", "excerpt": "Can you please elaborate why you think C# is not really well integrated into Godot? I'm using it myself and it seems fine to me. There's quite a community around Godot + C# check out https://chickensoft.games as well. FWIW the Slay the Spire 2 devs also seem to be happy with Godot + C#", "context": "", "use_case": "game development with C#", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}, {"id": 749213104, "item_id": 46825819, "url": "https://news.ycombinator.com/item?id=46825819", "by": "Fraterkes", "date": "2026-01-30", "stance": "recommend", "quote": "I've loved using Godot more", "excerpt": "I've loved using Godot more, and it's been very informative as the first big OSS project where I'm closely following the development / proposals / devchat. I don't agree on many of the points by people downthread: I use C# almost exclusively and while it's been awkward (and clearly not a \"priority\") it's pretty seamless to use once you set up some stuff (though it certainly helps if you keep much of your logic in C# ", "context": "game developer using C#", "use_case": "game development with C#", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}]}, {"label": "Text and CLI", "summary": "Commenters like the textual scene format and its long-standing command-line support.", "quotes": [{"id": 799523664, "item_id": 49970229, "url": "https://news.ycombinator.com/item?id=49970229", "by": "shmolyneaux", "date": "2026-10-05", "stance": "recommend", "quote": "I love that the Godot game engine has a textual scene description.", "excerpt": "I love plain text, but the calculus of being able to access the content in 50 years is much more interesting in the age of agents. They can infer the meaning of structured data without schemas, decompressed archives, find embedded files, etc. It's not perfect, but the durability of binary formats is better now than it has ever been. It's not baked-in to the weights of any model, but agents can write their own tools t", "context": "", "use_case": "game engine", "switched_from": "", "story": "Plain text is still one of the best technologies we have"}, {"id": 784365584, "item_id": 49022849, "url": "https://news.ycombinator.com/item?id=49022849", "by": "mdtrooper", "date": "2026-07-23", "stance": "recommend", "quote": "Godot has the cli from 2016", "excerpt": "Well, Godot has the cli from 2016 : https://github.com/godotengine/godot-docs/commits/982ffb6b08a65d19133e7b9b802fd0ceb692987b/advanced_topics/command_line_tutorial.rst?browsing_rename_history=true&new_path=tutorials/editor/command_line_tutorial.rst&original_branch=master Here's the tutorial https://docs.godotengine.org/en/4.4/tutorials/editor/command_line_tutorial.html History is cyclical. Because I remember same si", "context": "", "use_case": "game engine CLI", "switched_from": "", "story": "The Unity CLI: manage Unity from your terminal"}]}], "caveats": [{"label": "C# second-class", "summary": "C# is seen as less of a priority than GDScript, and crossing the C#/engine boundary is called awkward and slow.", "quotes": [{"id": 737905025, "item_id": 46119064, "url": "https://news.ycombinator.com/item?id=46119064", "by": "eknkc", "date": "2025-12-02", "stance": "compare", "quote": "Godot seems more promising for my use case but I feel like they want you to use GDScript.", "excerpt": "Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use", "context": "not a game dev, wants a PoC", "use_case": "small 2D game in C#", "switched_from": "", "story": "Stride Game Engine 4.3 with .NET 10 Support"}, {"id": 749213104, "item_id": 46825819, "url": "https://news.ycombinator.com/item?id=46825819", "by": "Fraterkes", "date": "2026-01-30", "stance": "recommend", "quote": "I've loved using Godot more", "excerpt": "I've loved using Godot more, and it's been very informative as the first big OSS project where I'm closely following the development / proposals / devchat. I don't agree on many of the points by people downthread: I use C# almost exclusively and while it's been awkward (and clearly not a \"priority\") it's pretty seamless to use once you set up some stuff (though it certainly helps if you keep much of your logic in C# ", "context": "game developer using C#", "use_case": "game development with C#", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}]}, {"label": "Missing features", "summary": "The engine is said to lack features like texture streaming and bindless textures, and its development pace is described as slow.", "quotes": [{"id": 781731984, "item_id": 48858249, "url": "https://news.ycombinator.com/item?id=48858249", "by": "lihogloglo", "date": "2026-07-10", "stance": "recommend", "quote": "I love Godot but it's not a particularly brilliant example", "excerpt": "I love Godot but it's not a particularly brilliant example of what you are trying to say. Many games made with Godot generate more profit than the entire budget of the engine itself. The engine itself is far from cutting edge and missing several features that are now quite common elsewhere, like texture streaming, bindless textures, etc. The speed of development isn't blazing fast either (see the implementation of th", "context": "", "use_case": "game engine", "switched_from": "", "story": "Train SIM Created by Just One Person Is Being Called the Best Ever Made"}]}, {"label": "Editor-centered", "summary": "One commenter rejects the editor-centered workflow that Godot shares with Unity.", "quotes": [{"id": 788776002, "item_id": 49298500, "url": "https://news.ycombinator.com/item?id=49298500", "by": "ivm", "date": "2026-08-14", "stance": "warn", "quote": "there's no way I'm going back to the convoluted editor-centered workflow of Unity/Godot", "excerpt": "I've also been making a game engine based on MonoGame (and prime31/Nez), and one thing I recommend looking into is headless mode for both the game and the editor. I started my engine in the first place because I want to get back into gamedev, but there's no way I'm going back to the convoluted editor-centered workflow of Unity/Godot. And with proper MVVM, you can get the game headless too, so agents can play without ", "context": "", "use_case": "game development", "switched_from": "", "story": "Show HN: C# Game Engine with its own scripting language and IDE"}]}, {"label": "Large API", "summary": "The engine API has hundreds of calls and is described as not worth memorizing.", "quotes": [{"id": 778137570, "item_id": 48633598, "url": "https://news.ycombinator.com/item?id=48633598", "by": "Supermancho", "date": "2026-06-22", "stance": "neutral", "quote": "I use a Godot MCP in addition to my Godot IDE", "excerpt": "I use a Godot MCP in addition to my Godot IDE and the Figma MCP The Godot Engine API (100s of calls) is not worth memorizing and Figma is visual based, along with a complicated engine-specific serialization. Much easier to ask an LLM to find out why one thing affects another or how to optimally generate a specific change by exploring those APIs. When the LLM eventually fails, to explain the available functions and tr", "context": "", "use_case": "game development", "switched_from": "", "story": "Codex logging bug may write TBs to local SSDs"}]}], "who": [{"by": "wyrdcurt", "context": "game developer", "url": "https://news.ycombinator.com/item?id=50132442", "date": "2026-10-17"}, {"by": "Multicomp", "context": "hobbyist vibe coder", "url": "https://news.ycombinator.com/item?id=50063981", "date": "2026-10-12"}, {"by": "voodooEntity", "context": "solo game developer", "url": "https://news.ycombinator.com/item?id=49234903", "date": "2026-08-09"}, {"by": "overgard", "context": "used to work in the game industry", "url": "https://news.ycombinator.com/item?id=48746851", "date": "2026-07-01"}, {"by": "camreon", "context": "full stack web dev", "url": "https://news.ycombinator.com/item?id=48508887", "date": "2026-06-12"}, {"by": "ephebria", "context": "CRM implementation consultant", "url": "https://news.ycombinator.com/item?id=47980035", "date": "2026-05-01"}, {"by": "barcoder", "context": "long-time Unity developer", "url": "https://news.ycombinator.com/item?id=47241395", "date": "2026-03-03"}, {"by": "Fraterkes", "context": "game developer using C#", "url": "https://news.ycombinator.com/item?id=46825819", "date": "2026-01-30"}, {"by": "BloondAndDoom", "context": "long time gamer, some game dev experience", "url": "https://news.ycombinator.com/item?id=46391886", "date": "2025-12-26"}], "tags": ["for indie developers", "for beginners", "for web games", "for C# developers", "for 2D games"], "use_cases": ["game development", "game engine", "game development with c#", "3d voxel game", "browser game engine", "2d rts game engine"], "compared": [{"slug": "unity", "name": "Unity", "co": 13, "switched_from": 1, "switched_to": 0}, {"slug": "unreal-engine", "name": "Unreal Engine", "co": 4, "switched_from": 0, "switched_to": 0}, {"slug": "stride", "name": "Stride", "co": 3, "switched_from": 0, "switched_to": 0}, {"slug": "phaser", "name": "Phaser", "co": 2, "switched_from": 0, "switched_to": 0}, {"slug": "electron", "name": "Electron", "co": 2, "switched_from": 0, "switched_to": 0}, {"slug": "monogame", "name": "MonoGame", "co": 2, "switched_from": 0, "switched_to": 0}], "makers": [], "threads": [{"url": "https://news.ycombinator.com/item?id=46769606", "title": "Godot 4.6 Release: It's all about your flow", "mentions": 3}, {"url": "https://news.ycombinator.com/item?id=49233423", "title": "Ask HN: What are you working on? (August 2026)", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=48884984", "title": "Ask HN: What Are You Working On? (July 2026)", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=48085993", "title": "Ask HN: What Are You Working On? (May 2026)", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=45869146", "title": "Ask HN: What Are You Working On? (Nov 2025)", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=50119315", "title": "Rendering pretty sky in Around The World game", "mentions": 1}], "sentiment_by_month": {"2025-11": {"neutral": 1, "recommend": 1}, "2025-12": {"neutral": 2, "compare": 1, "recommend": 1}, "2026-01": {"recommend": 3}, "2026-02": {"recommend": 1}, "2026-03": {"recommend": 3}, "2026-04": {"neutral": 2, "recommend": 1}, "2026-05": {"neutral": 1, "recommend": 2, "compare": 1}, "2026-06": {"neutral": 3, "recommend": 1}, "2026-07": {"recommend": 4, "neutral": 2}, "2026-08": {"neutral": 2, "warn": 1}, "2026-09": {"neutral": 2, "recommend": 1}, "2026-10": {"recommend": 1, "neutral": 2}}, "quotes": [{"id": 802119072, "item_id": 50132442, "url": "https://news.ycombinator.com/item?id=50132442", "by": "wyrdcurt", "date": "2026-10-17", "stance": "neutral", "quote": "Just this week I was working on a sky shader in Godot", "excerpt": "Oh wow, thanks for this. I'm working on a game with some similarities to this (at least in the sense of \"includes ocean travel\"). Just this week I was working on a sky shader in Godot, and have yet to implement clouds. That whole series of articles looks relevant to my interests... ocean/wave rendering is also on my to-do list. Game itself sounds interesting and I look forward to playing. > \"On Earth, exploration oft", "context": "game developer", "use_case": "game development", "switched_from": "", "story": "Rendering pretty sky in Around The World game"}, {"id": 801023696, "item_id": 50063981, "url": "https://news.ycombinator.com/item?id=50063981", "by": "Multicomp", "date": "2026-10-12", "stance": "neutral", "quote": "i have been vibing out a godot game which is a 3d voxel map thing lately", "excerpt": "i have been vibing out a godot game which is a 3d voxel map thing lately. i had it on software webgl compatibility output and just demanded it figure out what the slowdown was on the simulation over 3 days of back and forth. it turned off backfaces and invisible geomeetry and locked render resolution at 1080p and built in diagnostic telemetry and chopped up the level where doors separate rooms until now, still with n", "context": "hobbyist vibe coder", "use_case": "3D voxel game", "switched_from": "", "story": "AI is a tool and using it well takes skill"}, {"id": 799523664, "item_id": 49970229, "url": "https://news.ycombinator.com/item?id=49970229", "by": "shmolyneaux", "date": "2026-10-05", "stance": "recommend", "quote": "I love that the Godot game engine has a textual scene description.", "excerpt": "I love plain text, but the calculus of being able to access the content in 50 years is much more interesting in the age of agents. They can infer the meaning of structured data without schemas, decompressed archives, find embedded files, etc. It's not perfect, but the durability of binary formats is better now than it has ever been. It's not baked-in to the weights of any model, but agents can write their own tools t", "context": "", "use_case": "game engine", "switched_from": "", "story": "Plain text is still one of the best technologies we have"}, {"id": 797705011, "item_id": 49856563, "url": "https://news.ycombinator.com/item?id=49856563", "by": "Jare", "date": "2026-09-26", "stance": "neutral", "quote": "I stopped writing my own engines and used Unity, Unreal Engine, Phaser, Godot...", "excerpt": "- I started programming games in z80 back in 1983. I've had several periods of 1-2 years in my professional career where I have not programmed anything; at best I've still guided others (as lead or producer) and at worst nothing at all, not even looked at code (as director). It all came back every time I went back to the trenches. The question in my mind is, what do \"AI-native\" engineers have that they can come back ", "context": "", "use_case": "game development", "switched_from": "", "story": "One Month Without AI"}, {"id": 796742368, "item_id": 49796398, "url": "https://news.ycombinator.com/item?id=49796398", "by": "falsaberN1", "date": "2026-09-22", "stance": "recommend", "quote": "Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.", "excerpt": "Godot is great for sure. The animation system is a delight and the python-like gdscript is easy to use. I love it to bits.", "context": "", "use_case": "game development", "switched_from": "", "story": "First Shader from Zero in Godot 4"}, {"id": 795053937, "item_id": 49690871, "url": "https://news.ycombinator.com/item?id=49690871", "by": "Benjamin_Dobell", "date": "2026-09-14", "stance": "neutral", "quote": "We use a fork of Godot", "excerpt": "Still plugging away teaching kids to code and hand draw their own computer games: https://breaka.club/blog/why-were-building-clubs-for-kids Have been running an in-school pilot over the last school term. Has been super insightful and led to a heap of changes to optimize UX. However, the biggest challenge has been delivery in this environment. Trying to run a game in a browser on school iPads powered by really locked ", "context": "", "use_case": "browser game engine", "switched_from": "", "story": "Ask HN: What are you working on? (September 2026)"}, {"id": 788776002, "item_id": 49298500, "url": "https://news.ycombinator.com/item?id=49298500", "by": "ivm", "date": "2026-08-14", "stance": "warn", "quote": "there's no way I'm going back to the convoluted editor-centered workflow of Unity/Godot", "excerpt": "I've also been making a game engine based on MonoGame (and prime31/Nez), and one thing I recommend looking into is headless mode for both the game and the editor. I started my engine in the first place because I want to get back into gamedev, but there's no way I'm going back to the convoluted editor-centered workflow of Unity/Godot. And with proper MVVM, you can get the game headless too, so agents can play without ", "context": "", "use_case": "game development", "switched_from": "", "story": "Show HN: C# Game Engine with its own scripting language and IDE"}, {"id": 787759121, "item_id": 49234945, "url": "https://news.ycombinator.com/item?id=49234945", "by": "Razengan", "date": "2026-08-09", "stance": "neutral", "quote": "put it into an open-source Godot framework", "excerpt": "About 100 games and still yet to finish 1.. ..but I get to take the common stuff from each and put it into an open-source Godot framework so as to not feel totally useless :') https://github.com/InvadingOctopus/comedot and all of this is making me want for a better programming language designed from the ground up for games, with no need to care about hardware, so I've been brainstorming and rubber-duckying about that", "context": "", "use_case": "game development", "switched_from": "", "story": "Ask HN: What are you working on? (August 2026)"}, {"id": 787758448, "item_id": 49234903, "url": "https://news.ycombinator.com/item?id=49234903", "by": "voodooEntity", "date": "2026-08-09", "stance": "neutral", "quote": "Btw using godot engine as base", "excerpt": "I have started working on a 1 Person RTS project (crazy right? i know :D) Basically a 2d rts, fully orthogonal view, plays in space with spaceship combat. You start with a deployable base, kinda like the old C&C, which you can place around a minable planet. Than from this you can place further structures arround that planet including the typicals, mining (2 types) of resources, researching stuff, and building ships. ", "context": "solo game developer", "use_case": "2D RTS game engine", "switched_from": "", "story": "Ask HN: What are you working on? (August 2026)"}, {"id": 784365584, "item_id": 49022849, "url": "https://news.ycombinator.com/item?id=49022849", "by": "mdtrooper", "date": "2026-07-23", "stance": "recommend", "quote": "Godot has the cli from 2016", "excerpt": "Well, Godot has the cli from 2016 : https://github.com/godotengine/godot-docs/commits/982ffb6b08a65d19133e7b9b802fd0ceb692987b/advanced_topics/command_line_tutorial.rst?browsing_rename_history=true&new_path=tutorials/editor/command_line_tutorial.rst&original_branch=master Here's the tutorial https://docs.godotengine.org/en/4.4/tutorials/editor/command_line_tutorial.html History is cyclical. Because I remember same si", "context": "", "use_case": "game engine CLI", "switched_from": "", "story": "The Unity CLI: manage Unity from your terminal"}, {"id": 782278950, "item_id": 48892434, "url": "https://news.ycombinator.com/item?id=48892434", "by": "diseasedyak", "date": "2026-07-13", "stance": "neutral", "quote": "I'm working on making a game with Godot, learning as I go.", "excerpt": "I've been working on a home Hermes setup that I'm using to do a variety of things. So far, here's what I've done: - Set up an in-house alternative to my Ring subscription for the cameras around my house. So far I have it real-time monitoring, complete with AI face recognition and interpretation of events, all on an internal web page. It also sends me alerts via Telegram. - Set up a blog that I'm using to catalog thes", "context": "", "use_case": "game development", "switched_from": "", "story": "Ask HN: What Are You Working On? (July 2026)"}, {"id": 782211394, "item_id": 48888212, "url": "https://news.ycombinator.com/item?id=48888212", "by": "xuejie", "date": "2026-07-12", "stance": "neutral", "quote": "Right now I'm trying to get a Godot [3] + JoltPhysics [4] game loop running", "excerpt": "Note: this involves blockchain VMs. If that's a dealbreaker, feel free to skip. I get it. I've spent 8 years working on RISC-V VMs for blockchains, recently also contributing to ZK VMs. Modern blockchain VMs are drastically more powerful, and I'm curious how far we can push them. I started porting real game logic to blockchain VMs, running game loop, physics simulation, collision detection, etc., on blockchain VMs. S", "context": "", "use_case": "game loop on ZK VM", "switched_from": "", "story": "Ask HN: What Are You Working On? (July 2026)"}, {"id": 781731984, "item_id": 48858249, "url": "https://news.ycombinator.com/item?id=48858249", "by": "lihogloglo", "date": "2026-07-10", "stance": "recommend", "quote": "I love Godot but it's not a particularly brilliant example", "excerpt": "I love Godot but it's not a particularly brilliant example of what you are trying to say. Many games made with Godot generate more profit than the entire budget of the engine itself. The engine itself is far from cutting edge and missing several features that are now quite common elsewhere, like texture streaming, bindless textures, etc. The speed of development isn't blazing fast either (see the implementation of th", "context": "", "use_case": "game engine", "switched_from": "", "story": "Train SIM Created by Just One Person Is Being Called the Best Ever Made"}, {"id": 780154609, "item_id": 48759663, "url": "https://news.ycombinator.com/item?id=48759663", "by": "Mierenik", "date": "2026-07-02", "stance": "recommend", "quote": "If you just want to make a game, use a game engine like Unity, Godot or Unreal.", "excerpt": "Depends on what you want to do. If you just want to make a game, use a game engine like Unity, Godot or Unreal. If you want to do graphics, like making engines, simulations, renderers then you should learn a low-level language and a graphics API. For the language I recommend C++, you can also use C or Rust but C might be a bit too difficult and you don't want to fight the language since graphics APIs are already hard", "context": "", "use_case": "making a game", "switched_from": "", "story": "What to Learn to Be a Graphics Programmer"}, {"id": 779949617, "item_id": 48746851, "url": "https://news.ycombinator.com/item?id=48746851", "by": "overgard", "date": "2026-07-01", "stance": "recommend", "quote": "nobody serious picks a game engine because of its feature velocity, they pick it based on what it can do today.", "excerpt": "You have to consider the market for Godot: indie developers. They don't need cutting edge features; they need a good workflow, ease of use, a good community, stability, etc. Unity is actually really annoying in this regard, because they're _constantly_ deprecating features in favor of new features that are half baked and poorly documented. It feels like a really unstable platform to build on because by the time you'r", "context": "used to work in the game industry", "use_case": "indie game development", "switched_from": "", "story": "Godot will no longer accept AI-authored code contributions"}, {"id": 778715280, "item_id": 48669705, "url": "https://news.ycombinator.com/item?id=48669705", "by": "LandenLove", "date": "2026-06-24", "stance": "recommend", "quote": "I recommend checking out Godot for exporting games on the web. It's really easy to do", "excerpt": "As much as I dislike webdev stuff, I love the way you can distribute entire programs through WASM. Super cool stuff! For those who are interested, I recommend checking out Godot for exporting games on the web. It's really easy to do and you can host it on Itch.io", "context": "", "use_case": "exporting web games", "switched_from": "", "story": "Half-Life 2 in a Browser"}, {"id": 778711536, "item_id": 48669471, "url": "https://news.ycombinator.com/item?id=48669471", "by": "LandenLove", "date": "2026-06-24", "stance": "recommend", "quote": "game engines like Godot give me lots of hope for the future", "excerpt": "I love TF2 as well! To be a little less negative, I will say that game engines like Godot give me lots of hope for the future. It sets a good foundation for future game devs to make something great. Also, game devs now have access to lots of different platforms to publish their games.", "context": "", "use_case": "game development", "switched_from": "", "story": "GTA 6 Physical Copies Won't Include a Disc, Will Just Be a Code in a Box"}, {"id": 778346368, "item_id": 48646648, "url": "https://news.ycombinator.com/item?id=48646648", "by": "OsrsNeedsf2P", "date": "2026-06-23", "stance": "neutral", "quote": "I'm making some template games in Godot[0]", "excerpt": "Ohh I'm making some template games in Godot[0], and one of them is a Mario Kart Wii inspired game. I think I'll reference this! [0] https://github.com/Godot-Templates", "context": "", "use_case": "making template games", "switched_from": "", "story": "Reimplementation of Mario Kart Wii's physics engine in C++"}, {"id": 778137570, "item_id": 48633598, "url": "https://news.ycombinator.com/item?id=48633598", "by": "Supermancho", "date": "2026-06-22", "stance": "neutral", "quote": "I use a Godot MCP in addition to my Godot IDE", "excerpt": "I use a Godot MCP in addition to my Godot IDE and the Figma MCP The Godot Engine API (100s of calls) is not worth memorizing and Figma is visual based, along with a complicated engine-specific serialization. Much easier to ask an LLM to find out why one thing affects another or how to optimally generate a specific change by exploring those APIs. When the LLM eventually fails, to explain the available functions and tr", "context": "", "use_case": "game development", "switched_from": "", "story": "Codex logging bug may write TBs to local SSDs"}, {"id": 776142195, "item_id": 48508887, "url": "https://news.ycombinator.com/item?id=48508887", "by": "camreon", "date": "2026-06-12", "stance": "neutral", "quote": "GDScript/Godot for game dev", "excerpt": "Location: Seattle, WA Remote: Yes Willing to relocate: Yes Technologies: Typescript/Javascript, Node, React, Python, C#/.NET, SQL, AWS, HTML/CSS, Docker, Terraform, K8s, Elasticsearch, Cursor R\u00e9sum\u00e9/CV: https://camerong.com/docs/resume%20-%20cameron%20guthrie.pdf LinkedIn: https://www.linkedin.com/in/cameron-guthrie-8340032a/ Email: camerongu3@gmail.com --- Full stack web dev here with a bias towards the backend. On ", "context": "full stack web dev", "use_case": "game dev", "switched_from": "", "story": "Ask HN: Who wants to be hired? (June 2026)"}, {"id": 769407810, "item_id": 48087988, "url": "https://news.ycombinator.com/item?id=48087988", "by": "zeta0134", "date": "2026-05-10", "stance": "compare", "quote": "I'll probably give Blender and Godot both a whirl", "excerpt": "Still chugging away at my NES rhythm game. Currently, in addition to climbing the content mountain (so, SO much pixel art and music needs to be made) I'm also slowly learning video editing workflows. I was able to put together a brief gameplay trailer this last week: https://store.steampowered.com/app/4129270/Tactus/ Right this second I'm looking for an alternative to After Effects that runs on Linux systems, as kden", "context": "NES rhythm game developer on Linux", "use_case": "future projects", "switched_from": "", "story": "Ask HN: What Are You Working On? (May 2026)"}, {"id": 769399824, "item_id": 48087489, "url": "https://news.ycombinator.com/item?id=48087489", "by": "41209", "date": "2026-05-10", "stance": "recommend", "quote": "I used Godot.", "excerpt": "I tried to remake Slay the Spire as a text based game. With buttons though. I used Godot. https://beatquestgames.itch.io/textbattlegd Completely open source if you ask and promise not to make fun of me.", "context": "", "use_case": "building text-based card game", "switched_from": "", "story": "Ask HN: What Are You Working On? (May 2026)"}, {"id": 767823216, "item_id": 47988951, "url": "https://news.ycombinator.com/item?id=47988951", "by": "krapp", "date": "2026-05-02", "stance": "recommend", "quote": "I'll throw my hat in for Godot, but really any framework will do.", "excerpt": "Everyone is going to recommend their favorite framework. I'll throw my hat in for Godot, but really any framework will do. Although I think it depends on whether she wants to learn to make games, or to be a programmer. If you're using a framework, what you're really learning is the framework. You might also look at Python and Pygame.", "context": "", "use_case": "beginner game development", "switched_from": "", "story": "Ask HN: Best way to develop games for beginners"}, {"id": 767680560, "item_id": 47980035, "url": "https://news.ycombinator.com/item?id=47980035", "by": "ephebria", "date": "2026-05-01", "stance": "neutral", "quote": "I switched to Godot many years ago.", "excerpt": "Location: Holland, Michigan Remote: Yes Willing to relocate: Yes, to Chicago or New York city Technologies: Power Platform, Azure, Dynamics 365, C#, React, TypeScript R\u00e9sum\u00e9/CV: https://westlyshaw.com/resume Email: inquiries@westlyshaw.com As a career I do CRM implementations, basic web/app development, and consulting, mostly for small companies. Most of my background in software is from doing game development in C++", "context": "CRM implementation consultant", "use_case": "game development", "switched_from": "", "story": "Ask HN: Who wants to be hired? (May 2026)"}, {"id": 766528336, "item_id": 47908021, "url": "https://news.ycombinator.com/item?id=47908021", "by": "brrraaah", "date": "2026-04-25", "stance": "neutral", "quote": "I used to love Godot, then moved to WickedEngine.", "excerpt": "I used to love Godot, then moved to WickedEngine. But AI is helping me replace it all. For my games I walked through the Vulkan tutorial manually along with other essential components like input and sound. Those austere code bases now act as constraints and frameworks for AI; the AI fills in the blanks for the specific game project. I feed AI designs and it figures out the missing functionality. Also have done simila", "context": "", "use_case": "game development", "switched_from": "", "story": "Godot 4.7 Beta with HDR Output, Ray-Tracing Improvements and Editor Enhancements"}, {"id": 762614800, "item_id": 47663425, "url": "https://news.ycombinator.com/item?id=47663425", "by": "camreon", "date": "2026-04-06", "stance": "recommend", "quote": "On my own time I prefer to use python for web work and GDScript/Godot for game dev", "excerpt": "Location: Seattle, WA Remote: Yes Willing to relocate: Yes Technologies: Typescript/Javascript, Node, React, Python, C#/.NET, SQL, AWS, HTML/CSS, Docker, Terraform, K8s, Elasticsearch, Cursor R\u00e9sum\u00e9/CV: https://camreon.github.io/docs/resume%20-%20cameron%20guthrie.pdf LinkedIn: https://www.linkedin.com/in/cameron-guthrie-8340032a/ Email: camerongu3@gmail.com --- Full stack web dev here with a bias towards the backend", "context": "full stack web developer", "use_case": "game development", "switched_from": "", "story": "Ask HN: Who wants to be hired? (April 2026)"}, {"id": 762230561, "item_id": 47639410, "url": "https://news.ycombinator.com/item?id=47639410", "by": "1123581321", "date": "2026-04-04", "stance": "neutral", "quote": "for my Godot game", "excerpt": "I\u2019m not good at it, but, I got better by making small enough pixel images that I could try different colors for individual pixels to match the feel of a reference images. 8x8 and then 16x16. With larger images, there is too much work to keep changing the pixels while you are still understanding the color theory. The big insights came from how, in pixel art, a single high contrast pixel can give the impression of colo", "context": "", "use_case": "game development", "switched_from": "", "story": "Trying for 1 month but can't learn pixel art still"}, {"id": 757128560, "item_id": 47320535, "url": "https://news.ycombinator.com/item?id=47320535", "by": "nachocoll", "date": "2026-03-10", "stance": "recommend", "quote": "anything with strong conventions and heavy LLM training data (Godot, Phaser, Love2D) will work better", "excerpt": "Interesting question that highlights a broader challenge with vibe coding in any domain: the choice of framework matters less than having clear architectural boundaries that guide what the AI generates. The comment about games needing play-testing and visualization is spot on. What's worth adding is that this is actually a general principle \u2014 vibe coding works best when you have explicit architecture upfront constrai", "context": "", "use_case": "vibe coding games", "switched_from": "", "story": "Ask HN: What game engine would you recommend for vibe coding?"}, {"id": 756664532, "item_id": 47291533, "url": "https://news.ycombinator.com/item?id=47291533", "by": "colejhudson", "date": "2026-03-07", "stance": "recommend", "quote": "folks typically use a library. See Unreal Engine, raylib, godot, qt, etc.", "excerpt": "re, iteration: Have you encountered ImGui [0]? It's basically standard when prototyping any sort of graphical application. re, GUIs in statically typed languages: As you might expect, folks typically use a library. See Unreal Engine, raylib, godot, qt, etc. Sans that, any sort of 2D graphics library can get the job done with a little work. You might also take a look at SwiftUI if you have an Apple device. [0]: https:", "context": "", "use_case": "GUIs in statically typed languages", "switched_from": "", "story": "macOS code injection for fun and no profit (2024)"}, {"id": 755862320, "item_id": 47241395, "url": "https://news.ycombinator.com/item?id=47241395", "by": "barcoder", "date": "2026-03-03", "stance": "recommend", "quote": "The speed at which Godot loads compared to Unity is staggering, it's just so much faster.", "excerpt": "I'm a long time Unity developer that in the past year picked up Godot. The speed at which Godot loads compared to Unity is staggering, it's just so much faster. When I returned to Unity I raised that my flow state was constantly being broken in a way that it wasn't when using Godot. Entering flow is one of the beautiful things I love about programming. And being knocked out of it often feels like a physical jolt. Lob", "context": "long-time Unity developer", "use_case": "game development", "switched_from": "Unity", "story": "Voxile: A ray-traced game made in its own engine and programming language"}, {"id": 753127873, "item_id": 47070492, "url": "https://news.ycombinator.com/item?id=47070492", "by": "Imustaskforhelp", "date": "2026-02-18", "stance": "recommend", "quote": "I Love Godot from my time tinkering with it", "excerpt": "This is such a gold mine project! thanks for sharing it. I suppose, if someone in future might want to create their own godot-alternative. Why not just use bgfx with the language bindings instead. I Love Godot from my time tinkering with it but one of the reasons why Godot is so hopeful in future compared to other engines is imo the fact that they support many many platforms. I have seen some blogposts on HN where so", "context": "", "use_case": "game engine", "switched_from": "", "story": "Minecraft Java is switching from OpenGL to Vulkan"}, {"id": 749316080, "item_id": 46832255, "url": "https://news.ycombinator.com/item?id=46832255", "by": "cardanome", "date": "2026-01-30", "stance": "recommend", "quote": "GDScript might be a bad general purpose language but it is a good language for Godot.", "excerpt": "The Godot devs tried bindings to other languages first and it sucked: https://docs.godotengine.org/en/stable/about/faq.html#what-were-the-motivations-behind-creating-gdscript GDScript might be a bad general purpose language but it is a good language for Godot. You say Python is a \"normal\" language for me while I love Python, modern Python has gotten way too complicated and clunky with lots of new features added. For ", "context": "", "use_case": "game development", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}, {"id": 749213104, "item_id": 46825819, "url": "https://news.ycombinator.com/item?id=46825819", "by": "Fraterkes", "date": "2026-01-30", "stance": "recommend", "quote": "I've loved using Godot more", "excerpt": "I've loved using Godot more, and it's been very informative as the first big OSS project where I'm closely following the development / proposals / devchat. I don't agree on many of the points by people downthread: I use C# almost exclusively and while it's been awkward (and clearly not a \"priority\") it's pretty seamless to use once you set up some stuff (though it certainly helps if you keep much of your logic in C# ", "context": "game developer using C#", "use_case": "game development with C#", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}, {"id": 749202433, "item_id": 46825152, "url": "https://news.ycombinator.com/item?id=46825152", "by": "roflcopter69", "date": "2026-01-30", "stance": "recommend", "quote": "we might really have a completely open tools stack for making up to AA games", "excerpt": "Yes I think there's still a lot of potential upside. But check out this collaboration between Blender and Godot https://godotengine.org/showcase/dogwalk/ I could imagine that in the not too distant future we might really have a completely open tools stack for making up to AA games (minus console SDKs which always are under NDA I guess).", "context": "", "use_case": "game development", "switched_from": "", "story": "Netflix Animation Studios Joins the Blender Development Fund as Corporate Patron"}, {"id": 748454000, "item_id": 46778375, "url": "https://news.ycombinator.com/item?id=46778375", "by": "roflcopter69", "date": "2026-01-27", "stance": "recommend", "quote": "I'm using it myself and it seems fine to me.", "excerpt": "Can you please elaborate why you think C# is not really well integrated into Godot? I'm using it myself and it seems fine to me. There's quite a community around Godot + C# check out https://chickensoft.games as well. FWIW the Slay the Spire 2 devs also seem to be happy with Godot + C#", "context": "", "use_case": "game development with C#", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}, {"id": 742375803, "item_id": 46398487, "url": "https://news.ycombinator.com/item?id=46398487", "by": "metasaval", "date": "2025-12-26", "stance": "recommend", "quote": "Godot - game engine", "excerpt": "Hey! I guess I'll get some conversation started, this interests me too and I've been doing the same the last few years. I added a page to my site [0] to keep updated with all the tech I use so I'll do some copy-pasting of some standouts. Note that I use Linux and Android, no Apple products here. - EndeavourOS - easy to install arch-based linux distro - KDE - desktop environment - Framework 13 - repairable laptop - Pi", "context": "", "use_case": "game engine", "switched_from": "", "story": "Ask HN: What Is Your 2026 Personal Software Stack?"}, {"id": 742270176, "item_id": 46391886, "url": "https://news.ycombinator.com/item?id=46391886", "by": "BloondAndDoom", "date": "2025-12-26", "stance": "neutral", "quote": "(i did Godot)", "excerpt": "I\u2019ve been looking for something like this and will try this. Looks great. I tried Amazon prime game stuff (forgot what it\u2019s called) is not too bad but the selection of games are still not non-gamer friendly enough. Party games need to pick and play, I\u2019m long time gamer, if I want to play MP with other gamers I got million games, but I want to play with random people who never gamed aging from 9-60. Now that\u2019s a chall", "context": "long time gamer, some game dev experience", "use_case": "game development", "switched_from": "", "story": "Show HN: Gaming Couch \u2013 a local multiplayer party game platform for 8 players"}, {"id": 737905025, "item_id": 46119064, "url": "https://news.ycombinator.com/item?id=46119064", "by": "eknkc", "date": "2025-12-02", "stance": "compare", "quote": "Godot seems more promising for my use case but I feel like they want you to use GDScript.", "excerpt": "Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use", "context": "not a game dev, wants a PoC", "use_case": "small 2D game in C#", "switched_from": "", "story": "Stride Game Engine 4.3 with .NET 10 Support"}, {"id": 737775408, "item_id": 46110963, "url": "https://news.ycombinator.com/item?id=46110963", "by": "camreon", "date": "2025-12-01", "stance": "neutral", "quote": "GDScript/Godot for game dev", "excerpt": "Location: Seattle, WA Remote: Yes Willing to relocate: No Technologies: Typescript/Javascript, Node, React, Python, Rust, Elixir, PostgreSQL, AWS, CircleCI, HTML, CSS R\u00e9sum\u00e9/CV: https://camreon.github.io/docs/resume%20-%20cameron%20guthrie.pdf Email: camerongu3@gmail.com --- Full stack web dev here with a bias towards the backend. On my own time I prefer to use python for web work and GDScript/Godot for game dev, but", "context": "full stack web dev", "use_case": "game development", "switched_from": "", "story": "Ask HN: Who wants to be hired? (December 2025)"}, {"id": 734001457, "item_id": 45875091, "url": "https://news.ycombinator.com/item?id=45875091", "by": "Benjamin_Dobell", "date": "2025-11-10", "stance": "recommend", "quote": "We're using Godot + GodotJS (which I'm a maintainer of)", "excerpt": "Creativity and game development clubs for kids: https://breaka.club/blog/why-were-building-clubs-for-kids Basically, I'm building tooling and providing these to community run clubs that help turn kids from consumers into creators. I'm focusing on game development initially, but have plans to expand into other areas of creativity. We're using Godot + GodotJS (which I'm a maintainer of): https://breaka.club/blog/godots", "context": "", "use_case": "game development for kids", "switched_from": "", "story": "Ask HN: What Are You Working On? (Nov 2025)"}]}