Adventure Game Studio
No written verdict yet. Here is what commenters said.
5recommend
0warn against
Feb 1, 2026first mention
Feb 3, 2026latest mention
Why people recommend it
“not as battle tested as AGS”
“AGS is still a good engine for making games!”
Show 2 more
“glad to see it's still alive and well”
“It had an awesome C++ like scripting language.”
Caveats and dissent
No one in these comments warned against it.
Threads where it came up
Data: adventure-game-studio.json. Quotes are verbatim; the verdict and theme labels are written by a model from these comments, and every clause links to its sources.
All comments 12
“not as battle tested as AGS”
“AGS is still a good engine for making games!”
“This port was initially done by Edward Rudd for providing Gemini Rue”
“people seem to do it all the time and not run into any issues”
“at least not of the kind that AGS has”
“It looks like you can build/run on Linux/Mac as well”
“glad to see it's still alive and well”
Yes they still do, and fun fact, SummVM has integrated support for AGS a few releases back, so one of my favourite titles from Wadjet Eye Games, Unavowed, works great on a ton of different OSes/platforms. https://wiki.scummvm.org/index.php?title=AGS/Games I've played it on OpenBSD before! https://pobsd.chocolatines.org/2953591878
“Wadjet Eye Games studio still uses AGS for their games”
“In my mind, the Adventure Game Studio is forever tied to the ancient (German) Maniac Mansion Mania website”
“It had an awesome C++ like scripting language.”
“around 20 years ago, when I was a teenager, I used to noodle around AGS”