{"slug": "adventure-game-studio", "name": "Adventure Game Studio", "category": "editors", "category_name": "Editors and IDEs", "description": "", "recommenders": 5, "commenters": 12, "warners": 0, "score": 5.895, "rising": -1.64, "first": "2026-02-01", "latest": "2026-02-03", "why": "", "why_is_quote": false, "has_verdict": false, "sentiment": {"recommend": 5, "neutral": 6, "compare": 1, "warn": 0}, "spark": [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0], "listed": true, "loved": [], "caveat": "", "short_quote": "", "kind": "", "icon": true, "domain": null, "github_repo": "github.com/adventuregamestudio/ags", "official_url": "https://www.adventuregamestudio.co.uk", "pricing": "", "aliases": ["Adventure Game Studio"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 749941090, "item_id": 46871318, "url": "https://news.ycombinator.com/item?id=46871318", "by": "bzzzt", "date": "2026-02-03", "stance": "recommend", "quote": "not as battle tested as AGS", "excerpt": "There's also 'Popochiu': https://github.com/carenalgas/popochiu Both seem to be in maintenance mode though and are not as battle tested as AGS. The problem with these engines is you need to become familiar with both Godot as well as the point&click extension making them less suited as a first adventure authoring platform.", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749763024, "item_id": 46860189, "url": "https://news.ycombinator.com/item?id=46860189", "by": "ciroduran", "date": "2026-02-02", "stance": "recommend", "quote": "AGS is still a good engine for making games!", "excerpt": "I made a game with Adventure Game Studio about 20 years ago, and Windows being Windows, it still runs fine on modern Windows, although I lost the source to it. AGS is still a good engine for making games! AdventureX (https://www.adventurexpo.org/) is an annual convention held in London, UK (next one is 7-8th Nov this year), and lots of AGS users gather here. Some people are making games, while others are making modul", "context": "", "use_case": "Adventure game engine", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749554976, "item_id": 46847186, "url": "https://news.ycombinator.com/item?id=46847186", "by": "vunderba", "date": "2026-02-01", "stance": "recommend", "quote": "glad to see it's still alive and well", "excerpt": "Wow, I haven't heard about AGS for a while - glad to see it's still alive and well. It should be noted that it's open source and still sees regular updates (20+ years later!) https://github.com/adventuregamestudio/ags", "context": "", "use_case": "Creating adventure games", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749544544, "item_id": 46846534, "url": "https://news.ycombinator.com/item?id=46846534", "by": "alexhans", "date": "2026-02-01", "stance": "recommend", "quote": "It had an awesome C++ like scripting language.", "excerpt": "Among other things, this got me dabbling with software development. It had an awesome C++ like scripting language. It also used to have a button with a text like \"make a game\" where you would click what you wanted in the form of checkboxes and when you pressed the submit button it would tell you something like, it's not that easy, is it? Wonder how easier it may be now. :P Shoutout to classic community games like - C", "context": "", "use_case": "Making adventure games", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}]}], "caveats": [], "who": [], "tags": [], "use_cases": ["making adventure games", "adventure game engine", "creating adventure games"], "compared": [], "makers": [], "threads": [{"url": "https://news.ycombinator.com/item?id=46846252", "title": "Adventure Game Studio: OSS software for creating adventure games", "mentions": 12}], "sentiment_by_month": {"2025-11": {}, "2025-12": {}, "2026-01": {}, "2026-02": {"neutral": 6, "recommend": 5, "compare": 1}, "2026-03": {}, "2026-04": {}, "2026-05": {}, "2026-06": {}, "2026-07": {}, "2026-08": {}, "2026-09": {}, "2026-10": {}}, "quotes": [{"id": 749941090, "item_id": 46871318, "url": "https://news.ycombinator.com/item?id=46871318", "by": "bzzzt", "date": "2026-02-03", "stance": "recommend", "quote": "not as battle tested as AGS", "excerpt": "There's also 'Popochiu': https://github.com/carenalgas/popochiu Both seem to be in maintenance mode though and are not as battle tested as AGS. The problem with these engines is you need to become familiar with both Godot as well as the point&click extension making them less suited as a first adventure authoring platform.", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749763024, "item_id": 46860189, "url": "https://news.ycombinator.com/item?id=46860189", "by": "ciroduran", "date": "2026-02-02", "stance": "recommend", "quote": "AGS is still a good engine for making games!", "excerpt": "I made a game with Adventure Game Studio about 20 years ago, and Windows being Windows, it still runs fine on modern Windows, although I lost the source to it. AGS is still a good engine for making games! AdventureX (https://www.adventurexpo.org/) is an annual convention held in London, UK (next one is 7-8th Nov this year), and lots of AGS users gather here. Some people are making games, while others are making modul", "context": "", "use_case": "Adventure game engine", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749665520, "item_id": 46854095, "url": "https://news.ycombinator.com/item?id=46854095", "by": "shakna", "date": "2026-02-02", "stance": "neutral", "quote": "This port was initially done by Edward Rudd for providing Gemini Rue", "excerpt": "They did. [0] > This port was initially done by Edward Rudd for providing Gemini Rue in a Humble Bundle when the AGS backend was Allegro 4. Currently, it uses SDL2. [0] https://github.com/adventuregamestudio/ags/tree/master/OSX", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749658512, "item_id": 46853657, "url": "https://news.ycombinator.com/item?id=46853657", "by": "valorzard", "date": "2026-02-02", "stance": "neutral", "quote": "people seem to do it all the time and not run into any issues", "excerpt": "From what I can tell taking to people in the discord and stuff, people seem to do it all the time and not run into any issues. Still, it would be neat if they got off winforms and switched to something like Avalonia", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749628289, "item_id": 46851768, "url": "https://news.ycombinator.com/item?id=46851768", "by": "TazeTSchnitzel", "date": "2026-02-01", "stance": "compare", "quote": "at least not of the kind that AGS has", "excerpt": "Does anyone remember a similar commercial(?) application from maybe 10~20 years ago that was focussed specifically on point-and-click Myst-like adventure games? I think it didn't have scripting, at least not of the kind that AGS has. I can't remember what it was called. Edit: Oh, it was Adventure Maker! And it had a free version: https://www.adventuremaker.com/ \u2014 Apparently stuff like scripting and sprites do exist, ", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749589040, "item_id": 46849315, "url": "https://news.ycombinator.com/item?id=46849315", "by": "armcat", "date": "2026-02-01", "stance": "neutral", "quote": "It looks like you can build/run on Linux/Mac as well", "excerpt": "It looks like you can build/run on Linux/Mac as well: https://github.com/adventuregamestudio/ags?tab=readme-ov-file#building-and-running", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749554976, "item_id": 46847186, "url": "https://news.ycombinator.com/item?id=46847186", "by": "vunderba", "date": "2026-02-01", "stance": "recommend", "quote": "glad to see it's still alive and well", "excerpt": "Wow, I haven't heard about AGS for a while - glad to see it's still alive and well. It should be noted that it's open source and still sees regular updates (20+ years later!) https://github.com/adventuregamestudio/ags", "context": "", "use_case": "Creating adventure games", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749554656, "item_id": 46847166, "url": "https://news.ycombinator.com/item?id=46847166", "by": "brynet", "date": "2026-02-01", "stance": "recommend", "quote": "", "excerpt": "Yes they still do, and fun fact, SummVM has integrated support for AGS a few releases back, so one of my favourite titles from Wadjet Eye Games, Unavowed, works great on a ton of different OSes/platforms. https://wiki.scummvm.org/index.php?title=AGS/Games I've played it on OpenBSD before! https://pobsd.chocolatines.org/2953591878", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749552816, "item_id": 46847051, "url": "https://news.ycombinator.com/item?id=46847051", "by": "Vedor", "date": "2026-02-01", "stance": "neutral", "quote": "Wadjet Eye Games studio still uses AGS for their games", "excerpt": "I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point \u2013 they are short and memorable.", "context": "", "use_case": "making adventure games", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749547568, "item_id": 46846723, "url": "https://news.ycombinator.com/item?id=46846723", "by": "s-macke", "date": "2026-02-01", "stance": "neutral", "quote": "In my mind, the Adventure Game Studio is forever tied to the ancient (German) Maniac Mansion Mania website", "excerpt": "Blast from the past. In my mind, the Adventure Game Studio is forever tied to the ancient (German) Maniac Mansion Mania website [0]. Yes, that Maniac Mansion from Lucasfilm Games. To this day, they\u2019re are releasing fun new adventure episodes in the Maniac Mansion universe. [0] https://www.maniac-mansion-mania.com/index.php/en/", "context": "", "use_case": "", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749544544, "item_id": 46846534, "url": "https://news.ycombinator.com/item?id=46846534", "by": "alexhans", "date": "2026-02-01", "stance": "recommend", "quote": "It had an awesome C++ like scripting language.", "excerpt": "Among other things, this got me dabbling with software development. It had an awesome C++ like scripting language. It also used to have a button with a text like \"make a game\" where you would click what you wanted in the form of checkboxes and when you pressed the submit button it would tell you something like, it's not that easy, is it? Wonder how easier it may be now. :P Shoutout to classic community games like - C", "context": "", "use_case": "Making adventure games", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}, {"id": 749541696, "item_id": 46846356, "url": "https://news.ycombinator.com/item?id=46846356", "by": "Risse", "date": "2026-02-01", "stance": "neutral", "quote": "around 20 years ago, when I was a teenager, I used to noodle around AGS", "excerpt": "Man, around 20 years ago, when I was a teenager, I used to noodle around AGS. I think I made a couple of \"games\", but never released them or anything. Glad to see it's still around!", "context": "", "use_case": "making adventure games", "switched_from": "", "story": "Adventure Game Studio: OSS software for creating adventure games"}]}