Quake
No written verdict yet. Here is what commenters said.
6recommend
2warn against
Nov 21, 2025first mention
Sep 26, 2026latest mention
Why people recommend it
“I'll take the "lower" quality quake 3D models over Duke 3Ds 2D sprites any day”
“my favorite, Quake on C64”
Show 3 more
“I love it and with the original music it's even better”
“If you want to play Quake for free on Windows 11, try this”
Caveats and dissent
“the normal Quake TCP/IP stack was basically unplayable with anything over 70-80ms”
Often compared with
Threads where it came up
- Quake – 30th Anniversary Update 2 mentions
- John Carmack on the mistakes around Quake that ruined id software 2 mentions
- Pentium II at 600Mhz with Voodoo 3 Emulated on 86Box with M6 Mac Mini 1 mention
- Commodore 64 released September 1, 1982 1 mention
- Portable Doom (Shareware) in a Single 6MB HTML File via WASM 1 mention
- Let's compile Quake like it's 1997 1 mention
Data: quake.json. Quotes are verbatim; the verdict and theme labels are written by a model from these comments, and every clause links to its sources.
All comments 14
“I'll take the "lower" quality quake 3D models over Duke 3Ds 2D sprites any day”
“my favorite, Quake on C64”
“Got Quake sorta kinda working.”
“I love it and with the original music it's even better”
“I love this game so dearly.”
“There is no denying that movement and gameplay is much more enjoyable in Quake compared to UT.”
“Quake was technically better (of course) but it was not a better game.”
“If you want to play Quake for free on Windows 11, try this”
“NOT how demos work in Quake.”
“Quake was unfeasible till ~1998 at the earliest to be able to sell playable game.”
“And Quake for web by the same author: https://mrdoob.github.io/three-quake/”
“Quake lan parties”
“That's why the Q1 netcode is so bad.”
“the normal Quake TCP/IP stack was basically unplayable with anything over 70-80ms”