{"slug": "tixl", "name": "TiXL", "category": "media", "category_name": "Media and creative", "description": "", "recommenders": 2, "commenters": 4, "warners": 0, "score": 2.063, "rising": -0.65, "first": "2025-12-31", "latest": "2025-12-31", "why": "probably my favorite piece of FOSS creative software", "why_is_quote": true, "has_verdict": false, "sentiment": {"recommend": 2, "neutral": 1, "compare": 1, "warn": 0}, "spark": [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "listed": false, "loved": [], "caveat": "", "short_quote": "probably my favorite piece of FOSS creative software", "icon": false, "domain": null, "github_repo": null, "official_url": "", "pricing": "", "aliases": ["TiXL"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 743102656, "item_id": 46443916, "url": "https://news.ycombinator.com/item?id=46443916", "by": "Zopieux", "date": "2025-12-31", "stance": "recommend", "quote": "The amount of attention and care that went into the user interface is mind-boggling.", "excerpt": "The amount of attention and care that went into the user interface is mind-boggling. I love the (in hindsight obvious) trick of having a 2D value picker with the step size as a second dimension. This is notoriously difficult to get right, especially for creative software: sometimes a 0.001 difference changes everything in your scene, other times you need a 1000 step size to see any effect. Not forcing an opinion on \"", "context": "", "use_case": "creative motion graphics", "switched_from": "", "story": "Tixl: Open-source realtime motion graphics"}, {"id": 743088768, "item_id": 46443048, "url": "https://news.ycombinator.com/item?id=46443048", "by": "apt-get", "date": "2025-12-31", "stance": "recommend", "quote": "probably my favorite piece of FOSS creative software", "excerpt": "Oh hey, Tixl on HN! It's probably my favorite piece of FOSS creative software, and honestly blows After Effects out of the water for me (as a hobbyist who likes cooking up some vis for my DJ sets). I'm not kidding when I say it has the potential to become the blender for 2D/3D VFX -- the node engine is super powerful, the primitive building blocks are all well thought-out and integrate with each other very nicely, th", "context": "Hobbyist making visuals for DJ sets", "use_case": "visuals for DJ sets", "switched_from": "", "story": "Tixl: Open-source realtime motion graphics"}]}], "caveats": [], "who": [{"by": "neoCrimeLabs", "context": "Nuke, Fusion user", "url": "https://news.ycombinator.com/item?id=46449430", "date": "2025-12-31"}, {"by": "apt-get", "context": "Hobbyist making visuals for DJ sets", "url": "https://news.ycombinator.com/item?id=46443048", "date": "2025-12-31"}], "tags": [], "use_cases": ["node-based motion graphics", "motion graphics", "creative motion graphics", "visuals for dj sets"], "compared": [{"slug": "blender", "name": "Blender", "co": 3, "switched_from": 0, "switched_to": 0}, {"slug": "fusion-360", "name": "Fusion 360", "co": 2, "switched_from": 0, "switched_to": 0}], "makers": [{"id": 743122672, "item_id": 46445167, "url": "https://news.ycombinator.com/item?id=46445167", "by": "pixtur", "date": "2025-12-31", "stance": "recommend", "quote": "I tried to integrate everything I love into the UX of TiXL", "excerpt": "Wow \u2014 TiXL is on HN! I\u2019m one of the maintainers, and I\u2019m blown away by the feedback and traction our software is getting. Some quick answers: Is it an \u201cAfter Effects\u201d killer? I spent a lot of time with AE and used to teach classes on it. I tried to integrate everything I love into the UX of TiXL and change everything I hated :) So, it depends on what you want to make. TiXL has pretty good keyframing and compositing, ", "context": "TiXL maintainer, former After Effects teacher", "use_case": "realtime motion graphics", "switched_from": "", "story": "Tixl: Open-source realtime motion graphics"}], "threads": [{"url": "https://news.ycombinator.com/item?id=46394651", "title": "Tixl: Open-source realtime motion graphics", "mentions": 5}], "sentiment_by_month": {"2025-11": {}, "2025-12": {"recommend": 2, "compare": 1, "neutral": 1}, "2026-01": {}, "2026-02": {}, "2026-03": {}, "2026-04": {}, "2026-05": {}, "2026-06": {}, "2026-07": {}, "2026-08": {}, "2026-09": {}, "2026-10": {}}, "quotes": [{"id": 743190880, "item_id": 46449430, "url": "https://news.ycombinator.com/item?id=46449430", "by": "neoCrimeLabs", "date": "2025-12-31", "stance": "neutral", "quote": "I am excited to give TiXL a try", "excerpt": "As a Nuke, Fusion, and formerly MagicMusicVisuals user, I am excited to give TiXL a try. Love node based workflows, but find Blender too heavy for most of my needs. I'm surprised I have not run across it yet. Thanks @nateb2022 for sharing it here!", "context": "Nuke, Fusion user", "use_case": "node-based motion graphics", "switched_from": "", "story": "Tixl: Open-source realtime motion graphics"}, {"id": 743133248, "item_id": 46445828, "url": "https://news.ycombinator.com/item?id=46445828", "by": "rsolva", "date": "2025-12-31", "stance": "compare", "quote": "How does TiXL compare to Friction? (https://friction.graphics)", "excerpt": "Does it work (well) under WINE / Proton? Having used both After Effects, Apple Motion and a bit of Blender on and off for about 20 years, I really miss a good motion graphics tool that runs well on Linux. Blender could be it, but it is currently not there. Will definitely check out TiXL when I have some spare time, if it is possible to run under WINE! Bonus question: How does TiXL compare to Friction? (https://fricti", "context": "motion graphics user for ~20 years", "use_case": "motion graphics", "switched_from": "", "story": "Tixl: Open-source realtime motion graphics"}, {"id": 743102656, "item_id": 46443916, "url": "https://news.ycombinator.com/item?id=46443916", "by": "Zopieux", "date": "2025-12-31", "stance": "recommend", "quote": "The amount of attention and care that went into the user interface is mind-boggling.", "excerpt": "The amount of attention and care that went into the user interface is mind-boggling. I love the (in hindsight obvious) trick of having a 2D value picker with the step size as a second dimension. This is notoriously difficult to get right, especially for creative software: sometimes a 0.001 difference changes everything in your scene, other times you need a 1000 step size to see any effect. Not forcing an opinion on \"", "context": "", "use_case": "creative motion graphics", "switched_from": "", "story": "Tixl: Open-source realtime motion graphics"}, {"id": 743088768, "item_id": 46443048, "url": "https://news.ycombinator.com/item?id=46443048", "by": "apt-get", "date": "2025-12-31", "stance": "recommend", "quote": "probably my favorite piece of FOSS creative software", "excerpt": "Oh hey, Tixl on HN! It's probably my favorite piece of FOSS creative software, and honestly blows After Effects out of the water for me (as a hobbyist who likes cooking up some vis for my DJ sets). I'm not kidding when I say it has the potential to become the blender for 2D/3D VFX -- the node engine is super powerful, the primitive building blocks are all well thought-out and integrate with each other very nicely, th", "context": "Hobbyist making visuals for DJ sets", "use_case": "visuals for DJ sets", "switched_from": "", "story": "Tixl: Open-source realtime motion graphics"}]}