{"slug": "tiled", "name": "Tiled", "category": "editors", "category_name": "Editors and IDEs", "description": "", "recommenders": 3, "commenters": 6, "warners": 0, "score": 3.203, "rising": -0.98, "first": "2025-11-21", "latest": "2026-04-28", "why": "Tiled has some mode where you can paint the tile corners or/and edges to automatically insert tiles.", "why_is_quote": true, "has_verdict": false, "sentiment": {"recommend": 3, "neutral": 2, "compare": 1, "warn": 0}, "spark": [1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0], "listed": true, "loved": [], "caveat": "", "short_quote": "Tiled has some mode where you can paint the tile corners or/and edges to automatically insert tiles.", "kind": "", "icon": true, "domain": "mapeditor.org", "github_repo": null, "official_url": "https://www.mapeditor.org/", "pricing": "", "aliases": ["Tiled"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 762476978, "item_id": 47654811, "url": "https://news.ycombinator.com/item?id=47654811", "by": "jtolmar", "date": "2026-04-05", "stance": "recommend", "quote": "use Tiled [1]", "excerpt": "Yeah, Love2d is a great option for gamedev. It doesn't have the same built-in tools as Godot so you'll need something else for putting together maps (use Tiled [1]), and you'll need to write your own main/render loops (these are just two for loops, nothing fancy). [1] https://www.mapeditor.org/", "context": "", "use_case": "Map editing", "switched_from": "", "story": "L\u00d6VE: 2D Game Framework for Lua"}, {"id": 752069296, "item_id": 47004331, "url": "https://news.ycombinator.com/item?id=47004331", "by": "1313ed01", "date": "2026-02-13", "stance": "recommend", "quote": "Tiled has some mode where you can paint the tile corners or/and edges to automatically insert tiles.", "excerpt": "Tiled has some mode where you can paint the tile corners or/and edges to automatically insert tiles. When using only the corners to paint (and only a single terrain type) that would be equivalent to shifting the visual grid by a half tile trick, if I understand correctly? Adding multiple types of terrain and also making it possible to paint the edges of course will add an explosion of possible tile types that are req", "context": "", "use_case": "tile map editing", "switched_from": "", "story": "Implementing Auto Tiling with Just 5 Tiles"}, {"id": 736088177, "item_id": 46005511, "url": "https://news.ycombinator.com/item?id=46005511", "by": "tuzemec", "date": "2025-11-21", "stance": "recommend", "quote": "I used Tiled Editor[3] to create the map", "excerpt": "Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/", "context": "", "use_case": "creating game maps", "switched_from": "", "story": "Making a Small RPG"}]}], "caveats": [], "who": [], "tags": [], "use_cases": ["map editing", "tilemap editing", "tile map editing", "creating game maps"], "compared": [{"slug": "phaser", "name": "Phaser", "co": 2, "switched_from": 0, "switched_to": 0}], "makers": [], "threads": [{"url": "https://news.ycombinator.com/item?id=46930461", "title": "Implementing Auto Tiling with Just 5 Tiles", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=46004293", "title": "Making a Small RPG", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=47937915", "title": "Phaser: Create 2D games for the web \u2013 free, open source, and AI-ready", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=47637377", "title": "L\u00d6VE: 2D Game Framework for Lua", "mentions": 1}], "sentiment_by_month": {"2025-11": {"recommend": 1, "neutral": 1}, "2025-12": {}, "2026-01": {}, "2026-02": {"recommend": 1, "neutral": 1}, "2026-03": {}, "2026-04": {"recommend": 1, "compare": 1}, "2026-05": {}, "2026-06": {}, "2026-07": {}, "2026-08": {}, "2026-09": {}, "2026-10": {}}, "quotes": [{"id": 767008562, "item_id": 47938035, "url": "https://news.ycombinator.com/item?id=47938035", "by": "vunderba", "date": "2026-04-28", "stance": "compare", "quote": "It\u2019s similar to Tiled but appears to have far more features.", "excerpt": "This is no shade on Phaser, I think they do great work. It\u2019s a really awesome, batteries-included game engine (asset management, input handling, and built-in physics engines like Matter), and I've used it for many of my games with great success. I do wish they didn\u2019t paywall the visual editor itself, though. It\u2019s similar to Tiled but appears to have far more features. I wouldn\u2019t even mind paying for it if it were a f", "context": "", "use_case": "", "switched_from": "", "story": "Phaser: Create 2D games for the web \u2013 free, open source, and AI-ready"}, {"id": 762476978, "item_id": 47654811, "url": "https://news.ycombinator.com/item?id=47654811", "by": "jtolmar", "date": "2026-04-05", "stance": "recommend", "quote": "use Tiled [1]", "excerpt": "Yeah, Love2d is a great option for gamedev. It doesn't have the same built-in tools as Godot so you'll need something else for putting together maps (use Tiled [1]), and you'll need to write your own main/render loops (these are just two for loops, nothing fancy). [1] https://www.mapeditor.org/", "context": "", "use_case": "Map editing", "switched_from": "", "story": "L\u00d6VE: 2D Game Framework for Lua"}, {"id": 752076592, "item_id": 47004787, "url": "https://news.ycombinator.com/item?id=47004787", "by": "krapp", "date": "2026-02-13", "stance": "neutral", "quote": "Tiled uses tile \"Global IDs\" that encode booleans for flip and rotation", "excerpt": "> Looks like there is support in Tiled for optional automatic mirroring or rotations to add missing tile variations. Tiled uses tile \"Global IDs\" that encode booleans for flip and rotation into the upper bits: https://doc.mapeditor.org/en/latest/reference/global-tile-ids/ It's kind of a pain in the ass to implement IMHO because you need to strip these bits and iterate all of your tilesets to find the correct tileset ", "context": "", "use_case": "tilemap editing", "switched_from": "", "story": "Implementing Auto Tiling with Just 5 Tiles"}, {"id": 752069296, "item_id": 47004331, "url": "https://news.ycombinator.com/item?id=47004331", "by": "1313ed01", "date": "2026-02-13", "stance": "recommend", "quote": "Tiled has some mode where you can paint the tile corners or/and edges to automatically insert tiles.", "excerpt": "Tiled has some mode where you can paint the tile corners or/and edges to automatically insert tiles. When using only the corners to paint (and only a single terrain type) that would be equivalent to shifting the visual grid by a half tile trick, if I understand correctly? Adding multiple types of terrain and also making it possible to paint the edges of course will add an explosion of possible tile types that are req", "context": "", "use_case": "tile map editing", "switched_from": "", "story": "Implementing Auto Tiling with Just 5 Tiles"}, {"id": 736097376, "item_id": 46006086, "url": "https://news.ycombinator.com/item?id=46006086", "by": "Froztnova", "date": "2025-11-21", "stance": "neutral", "quote": "These docs do seem to go more in depth about the canonical values related to parallax that Tiled offers", "excerpt": "I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position. https://doc.mapeditor.org/en/latest/manual/layers/#parallax-factor These docs do seem to go more in depth about the canonical values rel", "context": "", "use_case": "", "switched_from": "", "story": "Making a Small RPG"}, {"id": 736088177, "item_id": 46005511, "url": "https://news.ycombinator.com/item?id=46005511", "by": "tuzemec", "date": "2025-11-21", "stance": "recommend", "quote": "I used Tiled Editor[3] to create the map", "excerpt": "Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/", "context": "", "use_case": "creating game maps", "switched_from": "", "story": "Making a Small RPG"}]}