{"slug": "stride", "name": "Stride", "category": "media", "category_name": "Media and creative", "description": "", "recommenders": 1, "commenters": 2, "warners": 0, "score": 1.104, "rising": -0.33, "first": "2025-12-02", "latest": "2026-07-29", "why": "For a pure C# engine maybe check out https://www.stride3d.net. It's using Bepu for physics.", "why_is_quote": true, "has_verdict": false, "sentiment": {"recommend": 2, "neutral": 0, "compare": 1, "warn": 0}, "spark": [0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], "listed": false, "loved": [], "caveat": "", "short_quote": "For a pure C# engine maybe check out https://www.stride3d.net. It's using Bepu for physics.", "icon": false, "domain": "stride3d.net", "github_repo": null, "official_url": "https://stride3d.net", "pricing": "", "aliases": ["Stride", "stride"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 785646592, "item_id": 49102912, "url": "https://news.ycombinator.com/item?id=49102912", "by": "bj-rn", "date": "2026-07-29", "stance": "recommend", "quote": "For a pure C# engine maybe check out https://www.stride3d.net. It's using Bepu for physics.", "excerpt": "For a pure C# engine maybe check out https://www.stride3d.net. It's using Bepu for physics.", "context": "", "use_case": "pure C# game engine", "switched_from": "", "story": "Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem"}, {"id": 749231440, "item_id": 46826965, "url": "https://news.ycombinator.com/item?id=46826965", "by": "bj-rn", "date": "2026-01-30", "stance": "recommend", "quote": "Did you check out Stride?", "excerpt": "Did you check out Stride? https://www.stride3d.net", "context": "", "use_case": "C# game engine", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}]}], "caveats": [], "who": [], "tags": [], "use_cases": ["pure c# game engine", "c# game engine", "small 2d game in c#"], "compared": [{"slug": "godot", "name": "Godot", "co": 3, "switched_from": 0, "switched_to": 0}, {"slug": "unity", "name": "Unity", "co": 2, "switched_from": 0, "switched_to": 0}], "makers": [{"id": 791695456, "item_id": 49480966, "url": "https://news.ycombinator.com/item?id=49480966", "by": "danielvaughn", "date": "2026-08-28", "stance": "recommend", "quote": "I was exploring a UI design tool that was entirely keyboard-driven, using pneumonic keychords inspired by Vim", "excerpt": "I've been on this kick for a long time. A few years ago I was exploring a UI design tool that was entirely keyboard-driven, using pneumonic keychords inspired by Vim: https://github.com/danielvaughn/stride My experience is that while it's awesome to have really deep keyboard-driven experience, it can't _only_ be that. You need some graphical controls to help guide users.", "context": "", "use_case": "keyboard-driven UI design", "switched_from": "", "story": "GUIs should be fully keyboard-driven"}], "threads": [{"url": "https://news.ycombinator.com/item?id=49479837", "title": "GUIs should be fully keyboard-driven", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49096811", "title": "Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=46769606", "title": "Godot 4.6 Release: It's all about your flow", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=46054787", "title": "Stride Game Engine 4.3 with .NET 10 Support", "mentions": 1}], "sentiment_by_month": {"2025-11": {}, "2025-12": {"compare": 1}, "2026-01": {"recommend": 1}, "2026-02": {}, "2026-03": {}, "2026-04": {}, "2026-05": {}, "2026-06": {}, "2026-07": {"recommend": 1}, "2026-08": {}, "2026-09": {}, "2026-10": {}}, "quotes": [{"id": 785646592, "item_id": 49102912, "url": "https://news.ycombinator.com/item?id=49102912", "by": "bj-rn", "date": "2026-07-29", "stance": "recommend", "quote": "For a pure C# engine maybe check out https://www.stride3d.net. It's using Bepu for physics.", "excerpt": "For a pure C# engine maybe check out https://www.stride3d.net. It's using Bepu for physics.", "context": "", "use_case": "pure C# game engine", "switched_from": "", "story": "Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem"}, {"id": 749231440, "item_id": 46826965, "url": "https://news.ycombinator.com/item?id=46826965", "by": "bj-rn", "date": "2026-01-30", "stance": "recommend", "quote": "Did you check out Stride?", "excerpt": "Did you check out Stride? https://www.stride3d.net", "context": "", "use_case": "C# game engine", "switched_from": "", "story": "Godot 4.6 Release: It's all about your flow"}, {"id": 737905027, "item_id": 46119064, "url": "https://news.ycombinator.com/item?id=46119064", "by": "eknkc", "date": "2025-12-02", "stance": "compare", "quote": "Jumped on it, unfortunately no macOS support available so can't dig in right now.", "excerpt": "Let's say I want to create a small 2D game. I'm no game dev so nothing fancy, just a PoC. I'm willing to take a code first approach and I love C#. What is my best best? - Unity seems promising but they have a weird version of mono running things and not so recent C# features available. Might be a non issue. - Godot seems more promising for my use case but I feel like they want you to use GDScript. I don't want to use", "context": "not a game dev, wants a PoC", "use_case": "small 2D game in C#", "switched_from": "", "story": "Stride Game Engine 4.3 with .NET 10 Support"}]}