{"slug": "spacetimedb", "name": "SpacetimeDB", "category": "databases", "category_name": "Databases", "description": "", "recommenders": 5, "commenters": 13, "warners": 3, "score": 2.213, "rising": -0.31, "first": "2025-12-26", "latest": "2026-10-05", "why": "I am continually impressed with the speed at which it operates", "why_is_quote": true, "has_verdict": false, "sentiment": {"recommend": 5, "neutral": 7, "compare": 1, "warn": 3}, "spark": [0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0], "listed": true, "loved": [], "caveat": "", "short_quote": "I am continually impressed with the speed at which it operates", "kind": "", "icon": true, "domain": "spacetimedb.com", "github_repo": null, "official_url": "https://spacetimedb.com", "pricing": "", "aliases": ["SpacetimeDB"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 793062352, "item_id": 49566397, "url": "https://news.ycombinator.com/item?id=49566397", "by": "echohack5", "date": "2026-09-04", "version": null, "stance": "recommend", "quote": "I am continually impressed with the speed at which it operates", "excerpt": "As someone who has been using alot of spacetime for side projects (like https://heat.echohack.app), I am continually impressed with the speed at which it operates. I think there's alot of interesting things happening in the database space. Vitess/Neki, vector stores, spacetime are all really good things to be happening. I think it's a shame that database developers seem to have a drama filled timeline out there. It's", "context": "uses for side projects", "use_case": "side project backend", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 775085552, "item_id": 48442847, "url": "https://news.ycombinator.com/item?id=48442847", "by": "TheHiddenSun", "date": "2026-06-08", "version": null, "stance": "recommend", "quote": "Specifically targeting your use case with high fps.", "excerpt": "There is Spacetimedb https://github.com/clockworklabs/spacetimedb Specifically targeting your use case with high fps. Downside: db lives in memory and has to be stored separately for long term use (as of now, may change laterl", "context": "", "use_case": "real-time game state database", "switched_from": "", "story": "How's Linear so fast? A technical breakdown"}, {"id": 754516256, "item_id": 47157266, "url": "https://news.ycombinator.com/item?id=47157266", "by": "ryker2000", "date": "2026-02-25", "version": null, "stance": "recommend", "quote": "Generous free tier, paid starts at $25/month.", "excerpt": "SpacetimeDB 2.0 makes the database your game server. You run game logic \u201cinside\u201d the DB, model world state as tables, and expose moves/damage/spawns as reducers. Clients (like Three.js) subscribe over WebSockets and get fine\u2011grained diffs instead of polling, so the server stays authoritative and the client just renders and interpolates. Generous free tier, paid starts at $25/month. https://discourse.threejs.org/t/spa", "context": "", "use_case": "Game server database", "switched_from": "", "story": "SpacetimeDB ThreeJS Support"}, {"id": 745756320, "item_id": 46609770, "url": "https://news.ycombinator.com/item?id=46609770", "by": "mamcx", "date": "2026-01-13", "version": null, "stance": "recommend", "quote": "like to join others to learn (as I have done for https://spacetimedb.com/)", "excerpt": "I work independently as consultor/solo dev (https://www.elmalabarista.com) for years now, so with that much money (even 1 million) I just be set for life!. But I actually love my job (programming) and do it in my spare time (after program for work!) and like to join others to learn (as I have done for https://spacetimedb.com/). Will probably dedicate the time for my dream of build a FoxPro-alternative, and pretty cer", "context": "independent consultant and solo developer", "use_case": "", "switched_from": "", "story": "Ask HN: If you had $10M in the bank, would you still show up to your job?"}, {"id": 742376496, "item_id": 46398531, "url": "https://news.ycombinator.com/item?id=46398531", "by": "MarcelOlsz", "date": "2025-12-26", "version": null, "stance": "recommend", "quote": "combined with something like SpacetimeDB would be sweet", "excerpt": "Yes I love this. I've been messing with building a 3d renderer in c++ compiled to wasm rendered to a canvas with webgpu, and then playing with the [0] Bobba source code, combined with something like SpacetimeDB would be sweet. Would be really valuable to collect common financial issues and situations from people and work with someone who knows finance deeply to figure out how to express these challenges in a way that", "context": "", "use_case": "game-like financial simulation backend", "switched_from": "", "story": "I Sell Onions on the Internet"}]}], "caveats": [{"label": "", "summary": "", "quotes": [{"id": 793071872, "item_id": 49566992, "url": "https://news.ycombinator.com/item?id=49566992", "by": "rockwotj", "date": "2026-09-04", "version": null, "stance": "warn", "quote": "They are yolo mode by default with periodic fsync and a big mutex around every reducer", "excerpt": "> It sounds like transactions by default are required to be written to disk before completion They are yolo mode by default with periodic fsync and a big mutex around every reducer: https://strn.cat/posts/spacetime/ (granted things may have changed since that blog post) > I can't recall seeing a network-bound cluster I saw some of these (most packets per second not bandwidth) in the Firebase Realtime Database because", "context": "", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793053600, "item_id": 49565850, "url": "https://news.ycombinator.com/item?id=49565850", "by": "Rohansi", "date": "2026-09-04", "version": null, "stance": "warn", "quote": "While I think the tech is cool, and I'm sure it is fast, the fact that the benchmarks make assumptions about your stack doesn't sit right with me.", "excerpt": "While I think the tech is cool, and I'm sure it is fast, the fact that the benchmarks make assumptions about your stack doesn't sit right with me. They even admit that it is the main contributor to its speed: > The most significant (but not sole) reason SpacetimeDB is faster than other backends is that we have decreased the round trip time between your server and your database by at least 99.95%. In SpacetimeDB your ", "context": "", "use_case": "game server backend", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793042560, "item_id": 49565160, "url": "https://news.ycombinator.com/item?id=49565160", "by": "AdamProut", "date": "2026-09-04", "version": null, "stance": "warn", "quote": "It's hard to take the spacetimedb folks seriously", "excerpt": "The intro section is a good summary of why distributed SQL databases (Spanner, roach, Yugabyte, TiDB) haven't taken off in the market in the same way as say distributed data warehouses have (Snowflake, Databricks, FabricDW, Clickhouse, etc.). I would add a few other things to the list of scaling problems. Some SQL features are hard to scale out (auto_increment/serial columns, unique secondary keys, foreign keys, etc.", "context": "", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 790234544, "item_id": 49389659, "url": "https://news.ycombinator.com/item?id=49389659", "by": "cloutiertyler", "date": "2026-08-21", "version": null, "stance": "warn", "quote": "In particular, these statements should not be relied on:", "excerpt": "Since we're asking clankers: https://chatgpt.com/c/6a886e34-c784-83ea-8298-2d8215f5994a https://claude.ai/share/658d00e4-550a-470e-b4a3-7a71a06222cb > In particular, these statements should not be relied on: > readers wait \u201cup to 0.5 ms\u201d because of parking_lot; > all reducers/views are Wasmtime/WASM; > reads normally happen through Views; > external side effects are merely something reducer authors must avoid; > dura", "context": "", "use_case": "", "switched_from": "", "story": "SpacetimeDB: A Short Technical Review"}]}], "who": [{"by": "echohack5", "context": "uses for side projects", "url": "https://news.ycombinator.com/item?id=49566397", "date": "2026-09-04"}, {"by": "mamcx", "context": "Software engineer, 30+ years; founder of small ISV", "url": "https://news.ycombinator.com/item?id=47977175", "date": "2026-05-01"}], "tags": [], "use_cases": ["database", "server-side game logic functions", "side project backend", "game server backend", "real-time game state database", "game backend"], "compared": [{"slug": "postgresql", "name": "PostgreSQL", "co": 4, "switched_from": 0, "switched_to": 0}, {"slug": "microsoft-sql-server", "name": "Microsoft SQL Server", "co": 3, "switched_from": 0, "switched_to": 0}, {"slug": "sqlite", "name": "SQLite", "co": 3, "switched_from": 0, "switched_to": 0}, {"slug": "cockroachdb", "name": "CockroachDB", "co": 2, "switched_from": 0, "switched_to": 0}, {"slug": "tigerbeetle", "name": "TigerBeetle", "co": 2, "switched_from": 0, "switched_to": 0}, {"slug": "jujutsu", "name": "Jujutsu", "co": 2, "switched_from": 0, "switched_to": 0}, {"slug": "git", "name": "Git", "co": 2, "switched_from": 0, "switched_to": 0}], "makers": [{"id": 794245008, "item_id": 49640313, "url": "https://news.ycombinator.com/item?id=49640313", "by": "krisajenkins", "date": "2026-09-10", "version": null, "stance": "recommend", "quote": "as long as you don't have to twist your architecture in knots to get high performance, then yes it's worth it", "excerpt": "That's a very fair question, and it got me thinking. So I wrote a full post answering it. But the short answer is, as long as you don't have to twist your architecture in knots to get high performance, then yes it's worth it. A system that can scale up, can also scale fast & cheap. https://spacetimedb.com/blog/okay-but-does-it-need-to-scale", "context": "", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793072592, "item_id": 49567037, "url": "https://news.ycombinator.com/item?id=49567037", "by": "cloutiertyler", "date": "2026-09-04", "version": null, "stance": "recommend", "quote": "SpacetimeDB does not acknowledge anything before data is fully persisted to disk", "excerpt": "I concede that we do have a big lock. But that is only because we did the alternative first and it performed worse, which is what OPs article is about. Reposting what I posted below regarding the strn.cat article: I'm a cofounder of SpacetimeDB (and the author of OPs article). The https://strn.cat/posts/spacetime/ article has several substantial errors. I've spoken with Vicent directly about them. Most notably, almos", "context": "", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793051712, "item_id": 49565732, "url": "https://news.ycombinator.com/item?id=49565732", "by": "conormccarter", "date": "2026-09-04", "version": null, "stance": "recommend", "quote": "", "excerpt": "> having never written a storage engine before AFAIK The guy is currently a micro-celebrity for the storage engine he wrote: https://cursor.com/blog/git-at-any-scale", "context": "cofounder of SpacetimeDB", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793045200, "item_id": 49565325, "url": "https://news.ycombinator.com/item?id=49565325", "by": "cloutiertyler", "date": "2026-09-04", "version": null, "stance": "recommend", "quote": "SpacetimeDB does not acknowledge anything before data is fully persisted to disk", "excerpt": "I'm a cofounder of SpacetimeDB (and the author of OPs article). The https://strn.cat/posts/spacetime/ article has several substantial errors. I've spoken with Vicent directly about them. Most notably, almost the entire commentary about durability is incorrect. SpacetimeDB does not acknowledge anything before data is fully persisted to disk, even though he claims it does. Clients CAN chose to listen before that, but y", "context": "cofounder of SpacetimeDB", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 790243696, "item_id": 49390231, "url": "https://news.ycombinator.com/item?id=49390231", "by": "cloutiertyler", "date": "2026-08-21", "version": null, "stance": "recommend", "quote": "we're so far out ahead of typical database performance for most OLTP workloads", "excerpt": "Extraordinary claims perhaps, but correct ones nevertheless: https://spacetimedb.com/blog/benchmarking. The article says that we don't provide strong durability guarantees. Pure ipse dixit. And IIRC he's already cleaned it up a little. The shamelessness with which people published bogus claims about SpacetimeDB after this was really really astonishing. And so many were quick to dismiss the overall results based on so", "context": "Part of the SpacetimeDB team", "use_case": "", "switched_from": "", "story": "SpacetimeDB: A Short Technical Review"}, {"id": 790235952, "item_id": 49389747, "url": "https://news.ycombinator.com/item?id=49389747", "by": "cloutiertyler", "date": "2026-08-21", "version": null, "stance": "recommend", "quote": "As a SpacetimeDB dev, I absolutely agree", "excerpt": "As a SpacetimeDB dev, I absolutely agree. However, these benchmarks are more than fair. Please read our full technical writeup on the benchmarks: https://spacetimedb.com/blog/benchmarking", "context": "SpacetimeDB developer", "use_case": "", "switched_from": "", "story": "SpacetimeDB: A Short Technical Review"}], "threads": [{"url": "https://news.ycombinator.com/item?id=49378933", "title": "SpacetimeDB: A Short Technical Review", "mentions": 10}, {"url": "https://news.ycombinator.com/item?id=49563772", "title": "Ok, but does it scale?", "mentions": 9}, {"url": "https://news.ycombinator.com/item?id=47707269", "title": "What Game Engines Know About Data That Databases Forgot", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=49948300", "title": "We ported the original Doom to SQL", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=48437609", "title": "How's Linear so fast? A technical breakdown", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=48357724", "title": "Ask HN: Who wants to be hired? (June 2026)", "mentions": 1}], "sentiment_by_month": {"2025-11": {}, "2025-12": {"recommend": 1}, "2026-01": {"recommend": 1}, "2026-02": {"recommend": 1}, "2026-03": {"neutral": 1}, "2026-04": {"neutral": 2}, "2026-05": {"neutral": 2}, "2026-06": {"neutral": 1, "recommend": 1}, "2026-07": {}, "2026-08": {}, "2026-09": {"warn": 3, "recommend": 1, "neutral": 1}, "2026-10": {"compare": 1}}, "versions": [], "version_unnamed": 0, "family_ref": null, "runs_on": null, "lines": [], "quotes": [{"id": 799426560, "item_id": 49964160, "url": "https://news.ycombinator.com/item?id=49964160", "by": "viraptor", "date": "2026-10-05", "version": null, "stance": "compare", "quote": "At least these days we get the alternative of SpacetimeDB functions", "excerpt": "There are very few things I would want to do less than complicated logic in SQL. At least these days we get the alternative of SpacetimeDB functions https://spacetimedb.com/docs/functions But having everything in stringly typed environment with minimal stdlib in things like mssql? Yeah, there's a reason why it's not a popular pattern.", "context": "", "use_case": "Server-side game logic functions", "switched_from": "", "story": "We ported the original Doom to SQL"}, {"id": 793073296, "item_id": 49567081, "url": "https://news.ycombinator.com/item?id=49567081", "by": "luhn", "date": "2026-09-04", "version": null, "stance": "neutral", "quote": "it seems that it's Source Available but converts to Open Source (AGPL) in 2031.", "excerpt": "Interesting, it seems that it's Source Available but converts to Open Source (AGPL) in 2031. First time I've seen licensing like that. https://github.com/clockworklabs/SpacetimeDB/blob/master/LICENSE.txt", "context": "", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793071872, "item_id": 49566992, "url": "https://news.ycombinator.com/item?id=49566992", "by": "rockwotj", "date": "2026-09-04", "version": null, "stance": "warn", "quote": "They are yolo mode by default with periodic fsync and a big mutex around every reducer", "excerpt": "> It sounds like transactions by default are required to be written to disk before completion They are yolo mode by default with periodic fsync and a big mutex around every reducer: https://strn.cat/posts/spacetime/ (granted things may have changed since that blog post) > I can't recall seeing a network-bound cluster I saw some of these (most packets per second not bandwidth) in the Firebase Realtime Database because", "context": "", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793062352, "item_id": 49566397, "url": "https://news.ycombinator.com/item?id=49566397", "by": "echohack5", "date": "2026-09-04", "version": null, "stance": "recommend", "quote": "I am continually impressed with the speed at which it operates", "excerpt": "As someone who has been using alot of spacetime for side projects (like https://heat.echohack.app), I am continually impressed with the speed at which it operates. I think there's alot of interesting things happening in the database space. Vitess/Neki, vector stores, spacetime are all really good things to be happening. I think it's a shame that database developers seem to have a drama filled timeline out there. It's", "context": "uses for side projects", "use_case": "side project backend", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793053600, "item_id": 49565850, "url": "https://news.ycombinator.com/item?id=49565850", "by": "Rohansi", "date": "2026-09-04", "version": null, "stance": "warn", "quote": "While I think the tech is cool, and I'm sure it is fast, the fact that the benchmarks make assumptions about your stack doesn't sit right with me.", "excerpt": "While I think the tech is cool, and I'm sure it is fast, the fact that the benchmarks make assumptions about your stack doesn't sit right with me. They even admit that it is the main contributor to its speed: > The most significant (but not sole) reason SpacetimeDB is faster than other backends is that we have decreased the round trip time between your server and your database by at least 99.95%. In SpacetimeDB your ", "context": "", "use_case": "game server backend", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 793042560, "item_id": 49565160, "url": "https://news.ycombinator.com/item?id=49565160", "by": "AdamProut", "date": "2026-09-04", "version": null, "stance": "warn", "quote": "It's hard to take the spacetimedb folks seriously", "excerpt": "The intro section is a good summary of why distributed SQL databases (Spanner, roach, Yugabyte, TiDB) haven't taken off in the market in the same way as say distributed data warehouses have (Snowflake, Databricks, FabricDW, Clickhouse, etc.). I would add a few other things to the list of scaling problems. Some SQL features are hard to scale out (auto_increment/serial columns, unique secondary keys, foreign keys, etc.", "context": "", "use_case": "", "switched_from": "", "story": "Ok, but does it scale?"}, {"id": 790234544, "item_id": 49389659, "url": "https://news.ycombinator.com/item?id=49389659", "by": "cloutiertyler", "date": "2026-08-21", "version": null, "stance": "warn", "quote": "In particular, these statements should not be relied on:", "excerpt": "Since we're asking clankers: https://chatgpt.com/c/6a886e34-c784-83ea-8298-2d8215f5994a https://claude.ai/share/658d00e4-550a-470e-b4a3-7a71a06222cb > In particular, these statements should not be relied on: > readers wait \u201cup to 0.5 ms\u201d because of parking_lot; > all reducers/views are Wasmtime/WASM; > reads normally happen through Views; > external side effects are merely something reducer authors must avoid; > dura", "context": "", "use_case": "", "switched_from": "", "story": "SpacetimeDB: A Short Technical Review"}, {"id": 790228720, "item_id": 49389295, "url": "https://news.ycombinator.com/item?id=49389295", "by": "cloutiertyler", "date": "2026-08-21", "version": null, "stance": "compare", "quote": "perhaps you'd believe the TigerBeetle team who also made their database single threaded by design", "excerpt": "If you don't believe me, perhaps you'd believe the TigerBeetle team who also made their database single threaded by design. Perhaps you'd be interested in reading our technical response: https://spacetimedb.com/blog/benchmarking", "context": "", "use_case": "Database", "switched_from": "", "story": "SpacetimeDB: A Short Technical Review"}, {"id": 775085552, "item_id": 48442847, "url": "https://news.ycombinator.com/item?id=48442847", "by": "TheHiddenSun", "date": "2026-06-08", "version": null, "stance": "recommend", "quote": "Specifically targeting your use case with high fps.", "excerpt": "There is Spacetimedb https://github.com/clockworklabs/spacetimedb Specifically targeting your use case with high fps. Downside: db lives in memory and has to be stored separately for long term use (as of now, may change laterl", "context": "", "use_case": "real-time game state database", "switched_from": "", "story": "How's Linear so fast? A technical breakdown"}, {"id": 773782960, "item_id": 48361435, "url": "https://news.ycombinator.com/item?id=48361435", "by": "mamcx", "date": "2026-06-01", "version": null, "stance": "neutral", "quote": "Databases: RDBMs \u00b7 PostgreSQL \u00b7 SQL Server \u00b7 SQLite \u00b7 SpacetimeDB", "excerpt": "Senior Rust / Database Engineer Also open to do custom software development! Location: Medell\u00edn, Colombia Remote: Yes! Willing to relocate: No Technologies: * System engineer: Rust \u00b7 query engines \u00b7 programming languages \u00b7 VMs \u00b7 transactions \u00b7 storage \u00b7 performance optimization \u00b7 data modeling \u00b7 ERPs \u00b7 Business Apps * Databases: RDBMs \u00b7 PostgreSQL \u00b7 SQL Server \u00b7 SQLite \u00b7 SpacetimeDB * Backend: Business logic \u00b7 APIs c", "context": "", "use_case": "", "switched_from": "", "story": "Ask HN: Who wants to be hired? (June 2026)"}, {"id": 773069841, "item_id": 48316865, "url": "https://news.ycombinator.com/item?id=48316865", "by": "krashidov", "date": "2026-05-28", "version": null, "stance": "neutral", "quote": "this sounds like convex.dev or https://spacetimedb.com/ (full disclosure I don't use either)", "excerpt": "this sounds like convex.dev or https://spacetimedb.com/ (full disclosure I don't use either)", "context": "", "use_case": "", "switched_from": "", "story": "Just Use Postgres for Durable Workflows"}, {"id": 767634803, "item_id": 47977175, "url": "https://news.ycombinator.com/item?id=47977175", "by": "mamcx", "date": "2026-05-01", "version": null, "stance": "neutral", "quote": "Databases: RDBMs \u00b7 PostgreSQL \u00b7 SQL Server \u00b7 SQLite \u00b7 SpacetimeDB", "excerpt": "Senior Rust / Database Engineer *Also open to do custom software development!* Location: Medell\u00edn, Colombia Remote: Yes! Willing to relocate: No Technologies: * System engineer: Rust \u00b7 query engines \u00b7 programming languages \u00b7 VMs \u00b7 transactions \u00b7 storage \u00b7 performance optimization \u00b7 data modeling \u00b7 ERPs \u00b7 Business Apps * Databases: RDBMs \u00b7 PostgreSQL \u00b7 SQL Server \u00b7 SQLite \u00b7 SpacetimeDB * Backend: Business logic \u00b7 APIs", "context": "Software engineer, 30+ years; founder of small ISV", "use_case": "", "switched_from": "", "story": "Ask HN: Who wants to be hired? (May 2026)"}, {"id": 764122016, "item_id": 47757626, "url": "https://news.ycombinator.com/item?id=47757626", "by": "mamcx", "date": "2026-04-13", "version": null, "stance": "neutral", "quote": "I remember this article for when I was researching for https://spacetimedb.com/", "excerpt": "I remember this article for when I was researching for https://spacetimedb.com/. The interactivity is very cool, BTW! One neat realization is that a database is in fact more about indexes than the actual raw tables (all things interesting work under this assumption), to the point that implementing the engine you get the impression that everything start with \"CREATE INDEX\" than \"CREATE TABLE\". This includes sequential", "context": "", "use_case": "", "switched_from": "", "story": "B-trees and database indexes (2024)"}, {"id": 763365408, "item_id": 47710338, "url": "https://news.ycombinator.com/item?id=47710338", "by": "mamcx", "date": "2026-04-09", "version": null, "stance": "neutral", "quote": "", "excerpt": "Check the dBase/FoxPro family. My nostalgia remember it fondly, and there was not disconnected in how everything worked (example: The forms were stored as tables, so you can do alike `SELECT * FROM form_name WHERE widget=`), and there was zero ORM. This is my aim https://tablam.org. BTW I worked in SpacetimeDB and I proudly say is half-way :)", "context": "", "use_case": "", "switched_from": "", "story": "What Game Engines Know About Data That Databases Forgot"}, {"id": 763332144, "item_id": 47708259, "url": "https://news.ycombinator.com/item?id=47708259", "by": "jbonatakis", "date": "2026-04-09", "version": null, "stance": "neutral", "quote": "the founder of SpacetimeDB, which was very interesting", "excerpt": "CMU very recently had a seminar [1] with the founder of SpacetimeDB, which was very interesting. The recording should be up in the next few days I expect [1] https://db.cs.cmu.edu/events/pg-vs-world-spacetimedb-tyler-cloutier/", "context": "", "use_case": "Database", "switched_from": "", "story": "What Game Engines Know About Data That Databases Forgot"}, {"id": 756858418, "item_id": 47303651, "url": "https://news.ycombinator.com/item?id=47303651", "by": "javhu", "date": "2026-03-08", "version": null, "stance": "neutral", "quote": "I'm using expo and spacetimedb.", "excerpt": "I've been working on an online catan alternative. Play at https://sokataan.io I'm using expo and spacetimedb.", "context": "", "use_case": "Game backend", "switched_from": "", "story": "Ask HN: What Are You Working On? (March 2026)"}, {"id": 754516256, "item_id": 47157266, "url": "https://news.ycombinator.com/item?id=47157266", "by": "ryker2000", "date": "2026-02-25", "version": null, "stance": "recommend", "quote": "Generous free tier, paid starts at $25/month.", "excerpt": "SpacetimeDB 2.0 makes the database your game server. You run game logic \u201cinside\u201d the DB, model world state as tables, and expose moves/damage/spawns as reducers. Clients (like Three.js) subscribe over WebSockets and get fine\u2011grained diffs instead of polling, so the server stays authoritative and the client just renders and interpolates. Generous free tier, paid starts at $25/month. https://discourse.threejs.org/t/spa", "context": "", "use_case": "Game server database", "switched_from": "", "story": "SpacetimeDB ThreeJS Support"}, {"id": 745756320, "item_id": 46609770, "url": "https://news.ycombinator.com/item?id=46609770", "by": "mamcx", "date": "2026-01-13", "version": null, "stance": "recommend", "quote": "like to join others to learn (as I have done for https://spacetimedb.com/)", "excerpt": "I work independently as consultor/solo dev (https://www.elmalabarista.com) for years now, so with that much money (even 1 million) I just be set for life!. But I actually love my job (programming) and do it in my spare time (after program for work!) and like to join others to learn (as I have done for https://spacetimedb.com/). Will probably dedicate the time for my dream of build a FoxPro-alternative, and pretty cer", "context": "independent consultant and solo developer", "use_case": "", "switched_from": "", "story": "Ask HN: If you had $10M in the bank, would you still show up to your job?"}, {"id": 742376496, "item_id": 46398531, "url": "https://news.ycombinator.com/item?id=46398531", "by": "MarcelOlsz", "date": "2025-12-26", "version": null, "stance": "recommend", "quote": "combined with something like SpacetimeDB would be sweet", "excerpt": "Yes I love this. I've been messing with building a 3d renderer in c++ compiled to wasm rendered to a canvas with webgpu, and then playing with the [0] Bobba source code, combined with something like SpacetimeDB would be sweet. Would be really valuable to collect common financial issues and situations from people and work with someone who knows finance deeply to figure out how to express these challenges in a way that", "context": "", "use_case": "game-like financial simulation backend", "switched_from": "", "story": "I Sell Onions on the Internet"}]}