{"slug": "quake-iii-arena", "name": "Quake III Arena", "category": "media", "category_name": "Media and creative", "description": "", "recommenders": 3, "commenters": 4, "warners": 0, "score": 3.07, "rising": -0.98, "first": "2026-06-24", "latest": "2026-10-15", "why": "", "why_is_quote": false, "has_verdict": false, "sentiment": {"recommend": 3, "neutral": 1, "compare": 0, "warn": 0}, "spark": [0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0], "listed": true, "loved": [], "caveat": "", "short_quote": "", "kind": "game", "icon": false, "domain": "thelongestyard.link", "github_repo": null, "official_url": "", "pricing": "", "aliases": ["Quake III Arena"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 778638544, "item_id": 48664909, "url": "https://news.ycombinator.com/item?id=48664909", "by": "modeless", "date": "2026-06-24", "stance": "recommend", "quote": "can now be played instantly on the web", "excerpt": "Both The Longest Yard and Facing Worlds can now be played instantly on the web: https://thelongestyard.link/q3a-demo/ https://dos.zone/mp/?lobby=ut (scroll down and click Create on CTF-FACE) They even have multiplayer support. I hope someone ports UT2k4 someday so I can play ONS-Torlan.", "context": "", "use_case": "", "switched_from": "", "story": "John Carmack on the mistakes around Quake that ruined id software"}, {"id": 778631296, "item_id": 48664456, "url": "https://news.ycombinator.com/item?id=48664456", "by": "blt", "date": "2026-06-24", "stance": "recommend", "quote": "Q3A was great", "excerpt": "There was a spirited debate about Quake III Arena versus Unreal Tournament. Both were praised, but UT had more creativity in game modes (Assault, Domination) and weapons, better bot AI, and more polished sound/art assets. Reading the Gamespot reviews (below) is fun. Each had standout maps that made you want to own both, such as Q3A's Longest Yard and UT's Facing Worlds. I ended up playing more hours of UT because I h", "context": "", "use_case": "", "switched_from": "", "story": "John Carmack on the mistakes around Quake that ruined id software"}]}], "caveats": [], "who": [], "tags": [], "use_cases": [], "compared": [{"slug": "unreal-tournament", "name": "Unreal Tournament", "co": 2, "switched_from": 0, "switched_to": 0}], "makers": [{"id": 771486752, "item_id": 48217922, "url": "https://news.ycombinator.com/item?id=48217922", "by": "modeless", "date": "2026-05-20", "stance": "recommend", "quote": "I did the Quake 3 port that they used as the base for their Q3A", "excerpt": "I wish there was an instant play button for some of the multiplayer games, the server browser interface is kind of obtuse. I did the Quake 3 port that they used as the base for their Q3A, and I have my own site that lets you instantly drop into a demo match vs. bots: https://thelongestyard.link/q3a-demo/. It's not just the original running in an emulator either, I made it a real web port with support for features you", "context": "", "use_case": "browser-based game port", "switched_from": "", "story": "DOS Zone"}], "threads": [{"url": "https://news.ycombinator.com/item?id=48661825", "title": "John Carmack on the mistakes around Quake that ruined id software", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=50098274", "title": "The Double Headed Stack Allocator", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=48819244", "title": "Microsoft Fire IdTech Team at Id Software", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=48669534", "title": "Half-Life 2 in a Browser", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=48215418", "title": "DOS Zone", "mentions": 1}], "sentiment_by_month": {"2025-11": {}, "2025-12": {}, "2026-01": {}, "2026-02": {}, "2026-03": {}, "2026-04": {}, "2026-05": {}, "2026-06": {"recommend": 2}, "2026-07": {"recommend": 1}, "2026-08": {}, "2026-09": {}, "2026-10": {"neutral": 1}}, "quotes": [{"id": 801715232, "item_id": 50107202, "url": "https://news.ycombinator.com/item?id=50107202", "by": "hgs3", "date": "2026-10-15", "stance": "neutral", "quote": "Quake 3 did use a double sided stack allocator as the article describes", "excerpt": "Interestingly, Quake 3 did use a double sided stack allocator as the article describes. The engine made one big allocation at startup called the \"hunk.\" The \"low hunk\" allocated long-lived data and the \"high hunk\" temporary data. Search for \"hunk\" in this source file to see the implementation [1]. [1] https://github.com/id-Software/Quake-III-Arena/blob/master/code/qcommon/common.c", "context": "", "use_case": "", "switched_from": "", "story": "The Double Headed Stack Allocator"}, {"id": 781115296, "item_id": 48819706, "url": "https://news.ycombinator.com/item?id=48819706", "by": "hamdingers", "date": "2026-07-07", "stance": "recommend", "quote": "", "excerpt": "https://thelongestyard.link/q3a-demo/", "context": "", "use_case": "", "switched_from": "", "story": "Microsoft Fire IdTech Team at Id Software"}, {"id": 778779488, "item_id": 48673718, "url": "https://news.ycombinator.com/item?id=48673718", "by": "hoofedear", "date": "2026-06-25", "stance": "recommend", "quote": "", "excerpt": "And Diablo: https://devilutionx.app", "context": "", "use_case": "", "switched_from": "", "story": "Half-Life 2 in a Browser"}, {"id": 778638544, "item_id": 48664909, "url": "https://news.ycombinator.com/item?id=48664909", "by": "modeless", "date": "2026-06-24", "stance": "recommend", "quote": "can now be played instantly on the web", "excerpt": "Both The Longest Yard and Facing Worlds can now be played instantly on the web: https://thelongestyard.link/q3a-demo/ https://dos.zone/mp/?lobby=ut (scroll down and click Create on CTF-FACE) They even have multiplayer support. I hope someone ports UT2k4 someday so I can play ONS-Torlan.", "context": "", "use_case": "", "switched_from": "", "story": "John Carmack on the mistakes around Quake that ruined id software"}, {"id": 778631296, "item_id": 48664456, "url": "https://news.ycombinator.com/item?id=48664456", "by": "blt", "date": "2026-06-24", "stance": "recommend", "quote": "Q3A was great", "excerpt": "There was a spirited debate about Quake III Arena versus Unreal Tournament. Both were praised, but UT had more creativity in game modes (Assault, Domination) and weapons, better bot AI, and more polished sound/art assets. Reading the Gamespot reviews (below) is fun. Each had standout maps that made you want to own both, such as Q3A's Longest Yard and UT's Facing Worlds. I ended up playing more hours of UT because I h", "context": "", "use_case": "", "switched_from": "", "story": "John Carmack on the mistakes around Quake that ruined id software"}]}