{"slug": "meshy", "name": "Meshy", "category": "ai", "category_name": "AI tools and apps", "description": "", "recommenders": 3, "commenters": 6, "warners": 0, "score": 3.42, "rising": -0.98, "first": "2026-01-20", "latest": "2026-10-26", "why": "There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality.", "why_is_quote": true, "has_verdict": false, "sentiment": {"recommend": 4, "neutral": 2, "compare": 1, "warn": 0}, "spark": [0, 0, 1, 0, 0, 1, 2, 0, 0, 0, 0, 0], "listed": true, "loved": [], "caveat": "", "short_quote": "There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality.", "kind": "", "icon": true, "domain": "meshy.ai", "github_repo": null, "official_url": "https://www.meshy.ai/", "pricing": "", "aliases": ["Meshy"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 770466672, "item_id": 48154167, "url": "https://news.ycombinator.com/item?id=48154167", "by": "xrd", "date": "2026-05-15", "version": null, "stance": "recommend", "quote": "offers really nice generation", "excerpt": "Is this in the same vein as TRELLIS? https://github.com/Microsoft/TRELLIS I've been trying to use this to generate 3d character models from images. I am enjoying 3d printing these models to mess with my kids. Not much of what I've found runs on local models but I'm always on the lookout. Meshy.ai (mentioned here) offers really nice generation but the cost adds up quickly.", "context": "", "use_case": "3D model generation from images", "switched_from": "", "story": "Image-blaster: Creates 3D environments, SFX, and meshes from a single image"}, {"id": 770425361, "item_id": 48151585, "url": "https://news.ycombinator.com/item?id=48151585", "by": "avaer", "date": "2026-05-15", "version": null, "stance": "recommend", "quote": "There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality.", "excerpt": "If you haven't tried AI modeling pipelines in the last year you'll be surprised. The star of the show here is https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc. The latest VLLM models have true pixel image grounding which means you can", "context": "", "use_case": "3D asset generation", "switched_from": "", "story": "Image-blaster: Creates 3D environments, SFX, and meshes from a single image"}, {"id": 749042417, "item_id": 46815151, "url": "https://news.ycombinator.com/item?id=46815151", "by": "avaer", "date": "2026-01-29", "version": null, "stance": "recommend", "quote": "check out Marble/World Labs, Meshy", "excerpt": "You already can, check out Marble/World Labs, Meshy, and others. It's not really as much of a boon as you'd think though, since throwing together a 3D model is not the bottleneck to making a sellable video game. You've had model marketplaces for a long time now.", "context": "", "use_case": "3D model generation", "switched_from": "", "story": "Project Genie: Experimenting with infinite, interactive worlds"}]}], "caveats": [], "who": [], "tags": [], "use_cases": ["texture baking for 3d assets", "3d model generation from images", "3d asset generation", "3d model generation"], "compared": [], "makers": [], "threads": [{"url": "https://news.ycombinator.com/item?id=48150069", "title": "Image-blaster: Creates 3D environments, SFX, and meshes from a single image", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=50237291", "title": "Show HN: A 3D mesh playground for coding agents (three.js + manifold-3d)", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49541458", "title": "Fable 5.1 World Modeling", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=47828896", "title": "Show HN: TRELLIS.2 image-to-3D running on Mac Silicon \u2013 no Nvidia GPU needed", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=46812933", "title": "Project Genie: Experimenting with infinite, interactive worlds", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=46686418", "title": "Scaling long-running autonomous coding", "mentions": 1}], "sentiment_by_month": {"2025-11": {}, "2025-12": {}, "2026-01": {"neutral": 1, "recommend": 1}, "2026-02": {}, "2026-03": {}, "2026-04": {"recommend": 1}, "2026-05": {"recommend": 2}, "2026-06": {}, "2026-07": {}, "2026-08": {}, "2026-09": {"neutral": 1}, "2026-10": {"compare": 1}}, "versions": [], "version_unnamed": 0, "family_ref": null, "runs_on": null, "lines": [], "quotes": [{"id": 803817970, "item_id": 50238623, "url": "https://news.ycombinator.com/item?id=50238623", "by": "ryannz2", "date": "2026-10-26", "version": null, "stance": "compare", "quote": "how does this compare to Luma / Meshy?", "excerpt": "I created https://sketchagent.dev/s/Y23McoC4 with my codex \u2014 out of curiosity, how does this compare to Luma / Meshy? The results seem to have much lower detail.", "context": "", "use_case": "", "switched_from": "", "story": "Show HN: A 3D mesh playground for coding agents (three.js + manifold-3d)"}, {"id": 792681137, "item_id": 49542571, "url": "https://news.ycombinator.com/item?id=49542571", "by": "kodefreeze", "date": "2026-09-02", "version": null, "stance": "neutral", "quote": "with tools like Meshy", "excerpt": "I have experimented with this type of modeling for a RTS game I'm building: https://playwarpact.com Few things: 1. Opus 5 is just as good for this tbh and cheaper. 2. They don't generate optimized 3d models. They have high poly count for simple geometries. 3. A better approach I've utilized for game ready assets is to use the model to create low poly silhouettes of the 3d model and then bake textures that include a l", "context": "", "use_case": "texture baking for 3D assets", "switched_from": "", "story": "Fable 5.1 World Modeling"}, {"id": 770466672, "item_id": 48154167, "url": "https://news.ycombinator.com/item?id=48154167", "by": "xrd", "date": "2026-05-15", "version": null, "stance": "recommend", "quote": "offers really nice generation", "excerpt": "Is this in the same vein as TRELLIS? https://github.com/Microsoft/TRELLIS I've been trying to use this to generate 3d character models from images. I am enjoying 3d printing these models to mess with my kids. Not much of what I've found runs on local models but I'm always on the lookout. Meshy.ai (mentioned here) offers really nice generation but the cost adds up quickly.", "context": "", "use_case": "3D model generation from images", "switched_from": "", "story": "Image-blaster: Creates 3D environments, SFX, and meshes from a single image"}, {"id": 770425361, "item_id": 48151585, "url": "https://news.ycombinator.com/item?id=48151585", "by": "avaer", "date": "2026-05-15", "version": null, "stance": "recommend", "quote": "There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality.", "excerpt": "If you haven't tried AI modeling pipelines in the last year you'll be surprised. The star of the show here is https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc. The latest VLLM models have true pixel image grounding which means you can", "context": "", "use_case": "3D asset generation", "switched_from": "", "story": "Image-blaster: Creates 3D environments, SFX, and meshes from a single image"}, {"id": 765279121, "item_id": 47829945, "url": "https://news.ycombinator.com/item?id=47829945", "by": "shivampkumar", "date": "2026-04-19", "version": null, "stance": "recommend", "quote": "", "excerpt": "Hey, thanks for sharing this. I'm sure TRELLIS.2 definitely has room to improve, especially on texturing. From what I've seen personally, and community benchmarks, it does fair on geometry and visual fidelity among open-source options, but I agree it's not perfect for every use case. Meshy is solid, I used it to print my girlfriend a mini 3d model of her on her birthday last year! Though worth noting it's a paid serv", "context": "", "use_case": "", "switched_from": "", "story": "Show HN: TRELLIS.2 image-to-3D running on Mac Silicon \u2013 no Nvidia GPU needed"}, {"id": 749042417, "item_id": 46815151, "url": "https://news.ycombinator.com/item?id=46815151", "by": "avaer", "date": "2026-01-29", "version": null, "stance": "recommend", "quote": "check out Marble/World Labs, Meshy", "excerpt": "You already can, check out Marble/World Labs, Meshy, and others. It's not really as much of a boon as you'd think though, since throwing together a 3D model is not the bottleneck to making a sellable video game. You've had model marketplaces for a long time now.", "context": "", "use_case": "3D model generation", "switched_from": "", "story": "Project Genie: Experimenting with infinite, interactive worlds"}, {"id": 747153712, "item_id": 46697107, "url": "https://news.ycombinator.com/item?id=46697107", "by": "fulafel", "date": "2026-01-20", "version": null, "stance": "neutral", "quote": "There's AI based 3d asset generation tools around. For example", "excerpt": "There's AI based 3d asset generation tools around. For example https://www.meshy.ai/ https://hyper3d.ai/ https://www.sloyd.ai/", "context": "", "use_case": "", "switched_from": "", "story": "Scaling long-running autonomous coding"}]}