{"slug": "lore", "name": "Lore", "category": "git", "category_name": "Git and code hosting", "description": "Epic Games' version control system designed for large binary files and game assets.", "recommenders": 6, "commenters": 11, "warners": 0, "score": 6.812, "rising": -1.96, "first": "2026-06-17", "latest": "2026-08-21", "why": "Liked as a Git-like version control system better suited to large binary files than Git or Git LFS, with centralized locking and on-demand sparse checkouts built in.", "why_is_quote": false, "has_verdict": true, "sentiment": {"recommend": 6, "neutral": 4, "compare": 1, "warn": 0}, "spark": [0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0], "listed": true, "loved": ["Large binary files", "Avoids Git"], "caveat": "LLM-generated docs", "short_quote": "Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), and it's better suited for for binary files.", "icon": true, "domain": null, "github_repo": "github.com/epicgames/lore", "official_url": "https://github.com/EpicGames/lore", "pricing": "unknown", "aliases": ["Lore"], "verdict": [{"text": "Liked as a Git-like version control system better suited to large binary files than Git or Git LFS,", "cites": [{"id": 777138768, "item_id": 48571173, "url": "https://news.ycombinator.com/item?id=48571173", "by": "bel8", "date": "2026-06-17", "stance": "neutral", "quote": "Looks very git-ish. But probably better equipped for large binary files.", "excerpt": "repo: https://github.com/EpicGames/lore Looks very git-ish. But probably better equipped for large binary files. echo \"Hello, Lore\" > hello.txt lore stage hello.txt lore status --scan lore commit \"Initial revision\" lore push", "context": "", "use_case": "large binary version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777141024, "item_id": 48571314, "url": "https://news.ycombinator.com/item?id=48571314", "by": "adamnemecek", "date": "2026-06-17", "stance": "recommend", "quote": "This looks really good.", "excerpt": "This looks really good. I have been using git to store some PDF (tens of GBs) and git is really not well suited for this.", "context": "stores tens of GBs of PDFs", "use_case": "versioning large PDF files", "switched_from": "git", "story": "Epic Games announces Lore version control system"}, {"id": 777219090, "item_id": 48576193, "url": "https://news.ycombinator.com/item?id=48576193", "by": "dimatura", "date": "2026-06-17", "stance": "recommend", "quote": "So I'm happy to see this vcs doesn't use it.", "excerpt": "There's also git-annex and iterative DVC. I used xethub a fair bit (was the earliest user, in fact) and I thought it was better than git annex, git-lfs and DVC, but still did start to struggle past a certain size. I think part of the problem was just git itself, and the compromises required to have a hybrid repo. So I'm happy to see this vcs doesn't use it. xethub did start shipping a version of their product that di", "context": "", "use_case": "data versioning", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 790155937, "item_id": 49384746, "url": "https://news.ycombinator.com/item?id=49384746", "by": "cfjgvjh", "date": "2026-08-21", "stance": "neutral", "quote": "Lore looked interesting for this purpose.", "excerpt": "I really really want to do version control for everything, but most of my data is binary so it really doesn't agree with git; I tried using LFS as well but it didn't work for my specific workflow. Hopefully something less text oriented comes along in the future. Lore looked interesting for this purpose. https://github.com/EpicGames/lore", "context": "", "use_case": "version control for binary data", "switched_from": "", "story": "Version Control for Everything"}]}, {"text": " with centralized locking and on-demand sparse checkouts built in.", "cites": [{"id": 777150384, "item_id": 48571899, "url": "https://news.ycombinator.com/item?id=48571899", "by": "eblanshey", "date": "2026-06-17", "stance": "recommend", "quote": "Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), and it's better suited for for binary files.", "excerpt": "This looks very cool! I maintain a FreeCAD workbench for 3d model version control[0], and it currently uses git as the VCS, simply because that's what I was already using. Thinking long-term, I see it eventually morphing into a broader PDM (Product Data Management) system, perhaps even PLM (Product Lifecycle Management). Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), ", "context": "maintains a FreeCAD workbench for 3d model version control", "use_case": "3D model version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777173680, "item_id": 48573355, "url": "https://news.ycombinator.com/item?id=48573355", "by": "danudey", "date": "2026-06-17", "stance": "recommend", "quote": "it could be a massive win both for speed and efficiency of downloads but also for conserving disk space on developer machines.", "excerpt": "Also, Lore seems to support checking out only the assets you actually need (on-demand hydration and sparse checkouts), meaning that a level designer can check out just the level that they're working on without having to manually configure a git sparse-checkout (and then not being able to see any of the non-checked-out files). If this supports dynamic hydration of files, either as they're accessed (like Dropbox with o", "context": "", "use_case": "game asset version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"text": " Caveats include design docs that read as LLM-generated", "cites": [{"id": 777145536, "item_id": 48571596, "url": "https://news.ycombinator.com/item?id=48571596", "by": "coldpie", "date": "2026-06-17", "stance": "neutral", "quote": "Anyway it's probably fine software and I am genuinely going to give it a shot for a usecase I have involving large image files.", "excerpt": "I reluctantly agree. I was interested to read the system design doc[1] but it's so many pages long and so full of redundant statements and needless details[2] that I gave up a couple sections in. The numerous \"it's not X, it's Y\" constructions give the game away. If they can't be bothered to read these docs themselves, why should I? Anyway it's probably fine software and I am genuinely going to give it a shot for a u", "context": "", "use_case": "versioning large image files", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"text": " and doubts that it offers enough over Git or existing data versioning tools to justify switching.", "cites": [{"id": 777154945, "item_id": 48572184, "url": "https://news.ycombinator.com/item?id=48572184", "by": "zer00eyz", "date": "2026-06-17", "stance": "compare", "quote": "But unless it offers a LOT more than git, the extra overhead", "excerpt": "Git is fit for purpose. That purpose is to host a monorepo, with out a lot of 3rd party dependancies, distributed, patch based. Thats not how everyone else works. We're all using package managers to help with massive amounts of 3rd party dependancies (why are you version pinning in any place other than your repo, why arent you pulling updates through your repo and reviewing them) We're reliant on tools like artifacto", "context": "", "use_case": "version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777149744, "item_id": 48571859, "url": "https://news.ycombinator.com/item?id=48571859", "by": "penciltwirler", "date": "2026-06-17", "stance": "recommend", "quote": "Lore seems really cool!", "excerpt": "The premise is that Git-LFS sucks, so we need to build a new data versioning system (in Rust, from scratch). While I mostly agree with this premise, but there are already lots of existing (mature) data versioning systems with the same tricks under the hood: - Pachyderm (Go): https://github.com/pachyderm/pachyderm - XetHub (acquired by HuggingFace): https://huggingface.co/blog/xethub-joins-hf - LakeFS (Go): https://gi", "context": "", "use_case": "large binary versioning", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}], "praise": [{"label": "Large binary files", "summary": "Commenters see it as better equipped than Git for large binary files like PDFs, images and 3D models.", "quotes": [{"id": 777138768, "item_id": 48571173, "url": "https://news.ycombinator.com/item?id=48571173", "by": "bel8", "date": "2026-06-17", "stance": "neutral", "quote": "Looks very git-ish. But probably better equipped for large binary files.", "excerpt": "repo: https://github.com/EpicGames/lore Looks very git-ish. But probably better equipped for large binary files. echo \"Hello, Lore\" > hello.txt lore stage hello.txt lore status --scan lore commit \"Initial revision\" lore push", "context": "", "use_case": "large binary version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777141024, "item_id": 48571314, "url": "https://news.ycombinator.com/item?id=48571314", "by": "adamnemecek", "date": "2026-06-17", "stance": "recommend", "quote": "This looks really good.", "excerpt": "This looks really good. I have been using git to store some PDF (tens of GBs) and git is really not well suited for this.", "context": "stores tens of GBs of PDFs", "use_case": "versioning large PDF files", "switched_from": "git", "story": "Epic Games announces Lore version control system"}, {"id": 777150384, "item_id": 48571899, "url": "https://news.ycombinator.com/item?id=48571899", "by": "eblanshey", "date": "2026-06-17", "stance": "recommend", "quote": "Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), and it's better suited for for binary files.", "excerpt": "This looks very cool! I maintain a FreeCAD workbench for 3d model version control[0], and it currently uses git as the VCS, simply because that's what I was already using. Thinking long-term, I see it eventually morphing into a broader PDM (Product Data Management) system, perhaps even PLM (Product Lifecycle Management). Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), ", "context": "maintains a FreeCAD workbench for 3d model version control", "use_case": "3D model version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"label": "Avoids Git", "summary": "Commenters welcome that it is not built on Git, unlike hybrid approaches such as Git LFS.", "quotes": [{"id": 777219090, "item_id": 48576193, "url": "https://news.ycombinator.com/item?id=48576193", "by": "dimatura", "date": "2026-06-17", "stance": "recommend", "quote": "So I'm happy to see this vcs doesn't use it.", "excerpt": "There's also git-annex and iterative DVC. I used xethub a fair bit (was the earliest user, in fact) and I thought it was better than git annex, git-lfs and DVC, but still did start to struggle past a certain size. I think part of the problem was just git itself, and the compromises required to have a hybrid repo. So I'm happy to see this vcs doesn't use it. xethub did start shipping a version of their product that di", "context": "", "use_case": "data versioning", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777149744, "item_id": 48571859, "url": "https://news.ycombinator.com/item?id=48571859", "by": "penciltwirler", "date": "2026-06-17", "stance": "recommend", "quote": "Lore seems really cool!", "excerpt": "The premise is that Git-LFS sucks, so we need to build a new data versioning system (in Rust, from scratch). While I mostly agree with this premise, but there are already lots of existing (mature) data versioning systems with the same tricks under the hood: - Pachyderm (Go): https://github.com/pachyderm/pachyderm - XetHub (acquired by HuggingFace): https://huggingface.co/blog/xethub-joins-hf - LakeFS (Go): https://gi", "context": "", "use_case": "large binary versioning", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"label": "Perforce alternative", "summary": "Seen as a possible Perforce alternative, with centralized locking described as better than SVN's.", "quotes": [{"id": 777143440, "item_id": 48571465, "url": "https://news.ycombinator.com/item?id=48571465", "by": "BoggleOhYeah", "date": "2026-06-17", "stance": "recommend", "quote": "It\u2019s great to finally see a possible alternative to Perforce.", "excerpt": "It\u2019s great to finally see a possible alternative to Perforce.", "context": "", "use_case": "version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777150384, "item_id": 48571899, "url": "https://news.ycombinator.com/item?id=48571899", "by": "eblanshey", "date": "2026-06-17", "stance": "recommend", "quote": "Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), and it's better suited for for binary files.", "excerpt": "This looks very cool! I maintain a FreeCAD workbench for 3d model version control[0], and it currently uses git as the VCS, simply because that's what I was already using. Thinking long-term, I see it eventually morphing into a broader PDM (Product Data Management) system, perhaps even PLM (Product Lifecycle Management). Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), ", "context": "maintains a FreeCAD workbench for 3d model version control", "use_case": "3D model version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"label": "Sparse checkouts", "summary": "On-demand hydration and sparse checkouts let users fetch only the assets they need.", "quotes": [{"id": 777173680, "item_id": 48573355, "url": "https://news.ycombinator.com/item?id=48573355", "by": "danudey", "date": "2026-06-17", "stance": "recommend", "quote": "it could be a massive win both for speed and efficiency of downloads but also for conserving disk space on developer machines.", "excerpt": "Also, Lore seems to support checking out only the assets you actually need (on-demand hydration and sparse checkouts), meaning that a level designer can check out just the level that they're working on without having to manually configure a git sparse-checkout (and then not being able to see any of the non-checked-out files). If this supports dynamic hydration of files, either as they're accessed (like Dropbox with o", "context": "", "use_case": "game asset version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"label": "Self-hostable", "summary": "One commenter self-hosts it for gamedev projects.", "quotes": [{"id": 789311203, "item_id": 49331950, "url": "https://news.ycombinator.com/item?id=49331950", "by": "cautiouscat", "date": "2026-08-17", "stance": "neutral", "quote": "I self host Lore for my gamedev projects.", "excerpt": "I use Forgejo + Gitea for my home forge, then Tangled for anything I want to share with my own runner. I self host Lore for my gamedev projects.", "context": "gamedev", "use_case": "gamedev projects", "switched_from": "", "story": "Ask HN: Alternatives to GitHub"}]}], "caveats": [{"label": "LLM-generated docs", "summary": "One commenter found the system design doc long, redundant and apparently LLM-written, which hurt confidence.", "quotes": [{"id": 777145536, "item_id": 48571596, "url": "https://news.ycombinator.com/item?id=48571596", "by": "coldpie", "date": "2026-06-17", "stance": "neutral", "quote": "Anyway it's probably fine software and I am genuinely going to give it a shot for a usecase I have involving large image files.", "excerpt": "I reluctantly agree. I was interested to read the system design doc[1] but it's so many pages long and so full of redundant statements and needless details[2] that I gave up a couple sections in. The numerous \"it's not X, it's Y\" constructions give the game away. If they can't be bothered to read these docs themselves, why should I? Anyway it's probably fine software and I am genuinely going to give it a shot for a u", "context": "", "use_case": "versioning large image files", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"label": "Switching overhead", "summary": "A commenter doubts it offers enough over Git to justify the extra overhead.", "quotes": [{"id": 777154945, "item_id": 48572184, "url": "https://news.ycombinator.com/item?id=48572184", "by": "zer00eyz", "date": "2026-06-17", "stance": "compare", "quote": "But unless it offers a LOT more than git, the extra overhead", "excerpt": "Git is fit for purpose. That purpose is to host a monorepo, with out a lot of 3rd party dependancies, distributed, patch based. Thats not how everyone else works. We're all using package managers to help with massive amounts of 3rd party dependancies (why are you version pinning in any place other than your repo, why arent you pulling updates through your repo and reviewing them) We're reliant on tools like artifacto", "context": "", "use_case": "version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}, {"label": "Crowded field", "summary": "Mature data versioning tools like Pachyderm, LakeFS and Oxen already use similar techniques.", "quotes": [{"id": 777149744, "item_id": 48571859, "url": "https://news.ycombinator.com/item?id=48571859", "by": "penciltwirler", "date": "2026-06-17", "stance": "recommend", "quote": "Lore seems really cool!", "excerpt": "The premise is that Git-LFS sucks, so we need to build a new data versioning system (in Rust, from scratch). While I mostly agree with this premise, but there are already lots of existing (mature) data versioning systems with the same tricks under the hood: - Pachyderm (Go): https://github.com/pachyderm/pachyderm - XetHub (acquired by HuggingFace): https://huggingface.co/blog/xethub-joins-hf - LakeFS (Go): https://gi", "context": "", "use_case": "large binary versioning", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}], "who": [{"by": "cautiouscat", "context": "gamedev", "url": "https://news.ycombinator.com/item?id=49331950", "date": "2026-08-17"}, {"by": "eblanshey", "context": "maintains a FreeCAD workbench for 3d model version control", "url": "https://news.ycombinator.com/item?id=48571899", "date": "2026-06-17"}, {"by": "adamnemecek", "context": "stores tens of GBs of PDFs", "url": "https://news.ycombinator.com/item?id=48571314", "date": "2026-06-17"}], "tags": ["for game dev", "for large binary assets", "for CAD and 3D models", "self-hostable"], "use_cases": ["version control", "version control for binary data", "gamedev projects", "data versioning", "game asset version control", "3d model version control"], "compared": [{"slug": "git", "name": "Git", "co": 5, "switched_from": 1, "switched_to": 0}, {"slug": "git-lfs", "name": "Git LFS", "co": 4, "switched_from": 0, "switched_to": 0}], "makers": [{"id": 790990528, "item_id": 49436908, "url": "https://news.ycombinator.com/item?id=49436908", "by": "forelle2", "date": "2026-08-25", "stance": "recommend", "quote": "I think it solves some problems, especially for games and content teams, that are long over due to be solved.", "excerpt": "2 months ago Epic games announced and open sourced Lore, their in-house version control system for large, binary heavy repositories. https://github.com/epicgames/lore I was an early member of the lore team at Epic and helped specify and design it. I'm really keen to see how I can help promote lore as a platform as I think it solves some problems, especially for games and content teams, that are long over due to be so", "context": "early member of the lore team at Epic", "use_case": "version control for large binary repos", "switched_from": "", "story": "A hosted platform for Epic Game's lore VCS"}, {"id": 779067696, "item_id": 48691731, "url": "https://news.ycombinator.com/item?id=48691731", "by": "BYK", "date": "2026-06-26", "stance": "recommend", "quote": "I've started building Lore because none of the existing \"memory\" solutions solved my real problem", "excerpt": "I've started building Lore because none of the existing \"memory\" solutions solved my real problem: my agent stopped every 5-10 minutes to \"compact\" and forget every important thing we covered before these compaction stages. I hate repeating myself and I was a very strong AI-skeptic so I almost gave up until I came by Mastra's Observational Memory post. Soon after I saw Sanity's Nuum and I knew I had to try porting th", "context": "former AI-skeptic", "use_case": "agent context management", "switched_from": "", "story": "Why memory is not enough: you need context management"}], "threads": [{"url": "https://news.ycombinator.com/item?id=48571081", "title": "Epic Games announces Lore version control system", "mentions": 9}, {"url": "https://news.ycombinator.com/item?id=49436907", "title": "A hosted platform for Epic Game's lore VCS", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49336358", "title": "Version Control for Everything", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49331033", "title": "Ask HN: Alternatives to GitHub", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=48691730", "title": "Why memory is not enough: you need context management", "mentions": 1}], "sentiment_by_month": {"2025-11": {}, "2025-12": {}, "2026-01": {}, "2026-02": {}, "2026-03": {}, "2026-04": {}, "2026-05": {}, "2026-06": {"neutral": 2, "recommend": 6, "compare": 1}, "2026-07": {}, "2026-08": {"neutral": 2}, "2026-09": {}, "2026-10": {}}, "quotes": [{"id": 790155937, "item_id": 49384746, "url": "https://news.ycombinator.com/item?id=49384746", "by": "cfjgvjh", "date": "2026-08-21", "stance": "neutral", "quote": "Lore looked interesting for this purpose.", "excerpt": "I really really want to do version control for everything, but most of my data is binary so it really doesn't agree with git; I tried using LFS as well but it didn't work for my specific workflow. Hopefully something less text oriented comes along in the future. Lore looked interesting for this purpose. https://github.com/EpicGames/lore", "context": "", "use_case": "version control for binary data", "switched_from": "", "story": "Version Control for Everything"}, {"id": 789311203, "item_id": 49331950, "url": "https://news.ycombinator.com/item?id=49331950", "by": "cautiouscat", "date": "2026-08-17", "stance": "neutral", "quote": "I self host Lore for my gamedev projects.", "excerpt": "I use Forgejo + Gitea for my home forge, then Tangled for anything I want to share with my own runner. I self host Lore for my gamedev projects.", "context": "gamedev", "use_case": "gamedev projects", "switched_from": "", "story": "Ask HN: Alternatives to GitHub"}, {"id": 777219090, "item_id": 48576193, "url": "https://news.ycombinator.com/item?id=48576193", "by": "dimatura", "date": "2026-06-17", "stance": "recommend", "quote": "So I'm happy to see this vcs doesn't use it.", "excerpt": "There's also git-annex and iterative DVC. I used xethub a fair bit (was the earliest user, in fact) and I thought it was better than git annex, git-lfs and DVC, but still did start to struggle past a certain size. I think part of the problem was just git itself, and the compromises required to have a hybrid repo. So I'm happy to see this vcs doesn't use it. xethub did start shipping a version of their product that di", "context": "", "use_case": "data versioning", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777173680, "item_id": 48573355, "url": "https://news.ycombinator.com/item?id=48573355", "by": "danudey", "date": "2026-06-17", "stance": "recommend", "quote": "it could be a massive win both for speed and efficiency of downloads but also for conserving disk space on developer machines.", "excerpt": "Also, Lore seems to support checking out only the assets you actually need (on-demand hydration and sparse checkouts), meaning that a level designer can check out just the level that they're working on without having to manually configure a git sparse-checkout (and then not being able to see any of the non-checked-out files). If this supports dynamic hydration of files, either as they're accessed (like Dropbox with o", "context": "", "use_case": "game asset version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777154945, "item_id": 48572184, "url": "https://news.ycombinator.com/item?id=48572184", "by": "zer00eyz", "date": "2026-06-17", "stance": "compare", "quote": "But unless it offers a LOT more than git, the extra overhead", "excerpt": "Git is fit for purpose. That purpose is to host a monorepo, with out a lot of 3rd party dependancies, distributed, patch based. Thats not how everyone else works. We're all using package managers to help with massive amounts of 3rd party dependancies (why are you version pinning in any place other than your repo, why arent you pulling updates through your repo and reviewing them) We're reliant on tools like artifacto", "context": "", "use_case": "version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777150384, "item_id": 48571899, "url": "https://news.ycombinator.com/item?id=48571899", "by": "eblanshey", "date": "2026-06-17", "stance": "recommend", "quote": "Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), and it's better suited for for binary files.", "excerpt": "This looks very cool! I maintain a FreeCAD workbench for 3d model version control[0], and it currently uses git as the VCS, simply because that's what I was already using. Thinking long-term, I see it eventually morphing into a broader PDM (Product Data Management) system, perhaps even PLM (Product Lifecycle Management). Lore has a lot of the requirements already built-in, like centralized locking (better than SVN), ", "context": "maintains a FreeCAD workbench for 3d model version control", "use_case": "3D model version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777149744, "item_id": 48571859, "url": "https://news.ycombinator.com/item?id=48571859", "by": "penciltwirler", "date": "2026-06-17", "stance": "recommend", "quote": "Lore seems really cool!", "excerpt": "The premise is that Git-LFS sucks, so we need to build a new data versioning system (in Rust, from scratch). While I mostly agree with this premise, but there are already lots of existing (mature) data versioning systems with the same tricks under the hood: - Pachyderm (Go): https://github.com/pachyderm/pachyderm - XetHub (acquired by HuggingFace): https://huggingface.co/blog/xethub-joins-hf - LakeFS (Go): https://gi", "context": "", "use_case": "large binary versioning", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777145536, "item_id": 48571596, "url": "https://news.ycombinator.com/item?id=48571596", "by": "coldpie", "date": "2026-06-17", "stance": "neutral", "quote": "Anyway it's probably fine software and I am genuinely going to give it a shot for a usecase I have involving large image files.", "excerpt": "I reluctantly agree. I was interested to read the system design doc[1] but it's so many pages long and so full of redundant statements and needless details[2] that I gave up a couple sections in. The numerous \"it's not X, it's Y\" constructions give the game away. If they can't be bothered to read these docs themselves, why should I? Anyway it's probably fine software and I am genuinely going to give it a shot for a u", "context": "", "use_case": "versioning large image files", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777143440, "item_id": 48571465, "url": "https://news.ycombinator.com/item?id=48571465", "by": "BoggleOhYeah", "date": "2026-06-17", "stance": "recommend", "quote": "It\u2019s great to finally see a possible alternative to Perforce.", "excerpt": "It\u2019s great to finally see a possible alternative to Perforce.", "context": "", "use_case": "version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}, {"id": 777141024, "item_id": 48571314, "url": "https://news.ycombinator.com/item?id=48571314", "by": "adamnemecek", "date": "2026-06-17", "stance": "recommend", "quote": "This looks really good.", "excerpt": "This looks really good. I have been using git to store some PDF (tens of GBs) and git is really not well suited for this.", "context": "stores tens of GBs of PDFs", "use_case": "versioning large PDF files", "switched_from": "git", "story": "Epic Games announces Lore version control system"}, {"id": 777138768, "item_id": 48571173, "url": "https://news.ycombinator.com/item?id=48571173", "by": "bel8", "date": "2026-06-17", "stance": "neutral", "quote": "Looks very git-ish. But probably better equipped for large binary files.", "excerpt": "repo: https://github.com/EpicGames/lore Looks very git-ish. But probably better equipped for large binary files. echo \"Hello, Lore\" > hello.txt lore stage hello.txt lore status --scan lore commit \"Initial revision\" lore push", "context": "", "use_case": "large binary version control", "switched_from": "", "story": "Epic Games announces Lore version control system"}]}