{"slug": "bevy", "name": "Bevy", "category": "other", "category_name": "Other software", "description": "", "recommenders": 4, "commenters": 6, "warners": 0, "score": 4.368, "rising": 4.0, "first": "2026-07-14", "latest": "2026-10-09", "why": "Bevy has an extremely impressive voxel collision system", "why_is_quote": true, "has_verdict": false, "sentiment": {"recommend": 4, "neutral": 1, "compare": 1, "warn": 0}, "spark": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1], "listed": true, "loved": [], "caveat": "", "short_quote": "Bevy has an extremely impressive voxel collision system", "icon": true, "domain": "bevy.org", "github_repo": null, "official_url": "https://bevy.org", "pricing": "", "aliases": ["Bevy"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 800261920, "item_id": 50016370, "url": "https://news.ycombinator.com/item?id=50016370", "by": "JeanMertz", "date": "2026-10-09", "stance": "recommend", "quote": "I love the work you are doing in Bevy.", "excerpt": "I love the work you are doing in Bevy. I often filter the PR list based on your handle just to see what big graphics/performance work you are cooking up. I unfortunately do agree with you on the BSN syntax, I guess it's a matter of tradeoffs, but I don't think backward breaking changes are off the table for the foreseeable future, so curious what can be done to improve the syntax in the next couple of releases. Altho", "context": "follows Bevy PRs", "use_case": "game engine", "switched_from": "", "story": "Bevy 0.20"}, {"id": 797773777, "item_id": 49860861, "url": "https://news.ycombinator.com/item?id=49860861", "by": "jackling", "date": "2026-09-26", "stance": "recommend", "quote": "Bevy has an extremely impressive voxel collision system", "excerpt": "It genuinely breaks my brain how productive S\u00e9bastien is. Does he research and build these solutions by himself? Bevy has an extremely impressive voxel collision system, and now from what I can gather, maybe the most impressive real time soft body simulation. It really distinguishes itself as simulator, not just being a N+1 sim, but genuinely ground breaking in a lot of aspects. Amazing work! I wish I was as talented", "context": "", "use_case": "game engine", "switched_from": "", "story": "Advanced soft-bodies for games with the Rapier physics engine"}, {"id": 794592976, "item_id": 49662061, "url": "https://news.ycombinator.com/item?id=49662061", "by": "armchairhacker", "date": "2026-09-11", "stance": "recommend", "quote": "why not give some of that to e.g. Bevy", "excerpt": "Even ignoring politics, I\u2019m sure there are more impactful ways to spend $18 million. Many OSS projects are underfunded, why not give some of that to e.g. Bevy (https://bevy.org/sponsorship-pledge/), Unsloth (https://github.com/sponsors/unslothai), or better, many small grants to many small projects?", "context": "", "use_case": "worthy OSS project to fund", "switched_from": "", "story": "Omarchy Is a Power Grab"}, {"id": 793905680, "item_id": 49619105, "url": "https://news.ycombinator.com/item?id=49619105", "by": "Zedriv", "date": "2026-09-09", "stance": "recommend", "quote": "Bevy is awesome!", "excerpt": "Bevy is awesome! I've been helping build out a visual editor for it and things are exciting (https://github.com/jbuehler23/jackdaw). More contributors are always welcome! jackdaw discord: https://discord.gg/jQT6gee3V", "context": "helping build a visual editor for Bevy", "use_case": "game engine", "switched_from": "", "story": "Animation in Bevy: The Big Picture"}]}], "caveats": [], "who": [{"by": "JeanMertz", "context": "follows Bevy PRs", "url": "https://news.ycombinator.com/item?id=50016370", "date": "2026-10-09"}, {"by": "Zedriv", "context": "helping build a visual editor for Bevy", "url": "https://news.ycombinator.com/item?id=49619105", "date": "2026-09-09"}], "tags": [], "use_cases": ["game engine", "worthy oss project to fund", "3d game engine for map world"], "compared": [], "makers": [], "threads": [{"url": "https://news.ycombinator.com/item?id=48884984", "title": "Ask HN: What Are You Working On? (July 2026)", "mentions": 2}, {"url": "https://news.ycombinator.com/item?id=50013610", "title": "Bevy 0.20", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49844430", "title": "Advanced soft-bodies for games with the Rapier physics engine", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49658869", "title": "Omarchy Is a Power Grab", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49616272", "title": "Animation in Bevy: The Big Picture", "mentions": 1}], "sentiment_by_month": {"2025-11": {}, "2025-12": {}, "2026-01": {}, "2026-02": {}, "2026-03": {}, "2026-04": {}, "2026-05": {}, "2026-06": {}, "2026-07": {"compare": 1, "neutral": 1}, "2026-08": {}, "2026-09": {"recommend": 3}, "2026-10": {"recommend": 1}}, "quotes": [{"id": 800261920, "item_id": 50016370, "url": "https://news.ycombinator.com/item?id=50016370", "by": "JeanMertz", "date": "2026-10-09", "stance": "recommend", "quote": "I love the work you are doing in Bevy.", "excerpt": "I love the work you are doing in Bevy. I often filter the PR list based on your handle just to see what big graphics/performance work you are cooking up. I unfortunately do agree with you on the BSN syntax, I guess it's a matter of tradeoffs, but I don't think backward breaking changes are off the table for the foreseeable future, so curious what can be done to improve the syntax in the next couple of releases. Altho", "context": "follows Bevy PRs", "use_case": "game engine", "switched_from": "", "story": "Bevy 0.20"}, {"id": 797773777, "item_id": 49860861, "url": "https://news.ycombinator.com/item?id=49860861", "by": "jackling", "date": "2026-09-26", "stance": "recommend", "quote": "Bevy has an extremely impressive voxel collision system", "excerpt": "It genuinely breaks my brain how productive S\u00e9bastien is. Does he research and build these solutions by himself? Bevy has an extremely impressive voxel collision system, and now from what I can gather, maybe the most impressive real time soft body simulation. It really distinguishes itself as simulator, not just being a N+1 sim, but genuinely ground breaking in a lot of aspects. Amazing work! I wish I was as talented", "context": "", "use_case": "game engine", "switched_from": "", "story": "Advanced soft-bodies for games with the Rapier physics engine"}, {"id": 794592976, "item_id": 49662061, "url": "https://news.ycombinator.com/item?id=49662061", "by": "armchairhacker", "date": "2026-09-11", "stance": "recommend", "quote": "why not give some of that to e.g. Bevy", "excerpt": "Even ignoring politics, I\u2019m sure there are more impactful ways to spend $18 million. Many OSS projects are underfunded, why not give some of that to e.g. Bevy (https://bevy.org/sponsorship-pledge/), Unsloth (https://github.com/sponsors/unslothai), or better, many small grants to many small projects?", "context": "", "use_case": "worthy OSS project to fund", "switched_from": "", "story": "Omarchy Is a Power Grab"}, {"id": 793905680, "item_id": 49619105, "url": "https://news.ycombinator.com/item?id=49619105", "by": "Zedriv", "date": "2026-09-09", "stance": "recommend", "quote": "Bevy is awesome!", "excerpt": "Bevy is awesome! I've been helping build out a visual editor for it and things are exciting (https://github.com/jbuehler23/jackdaw). More contributors are always welcome! jackdaw discord: https://discord.gg/jQT6gee3V", "context": "helping build a visual editor for Bevy", "use_case": "game engine", "switched_from": "", "story": "Animation in Bevy: The Big Picture"}, {"id": 783226481, "item_id": 48951655, "url": "https://news.ycombinator.com/item?id=48951655", "by": "jvanveen", "date": "2026-07-17", "stance": "neutral", "quote": "Recently I gave it a try with Claude Opus, Rust, Bevy and Openstreetmap data", "excerpt": "I have been working in the past with Secondlife and OpenSimulator, and since then I aspired to build a map/virtual world mashup that would be suitable for augmented reality. Lack of time and experience with 3d coding always got in the way. Recently I gave it a try with Claude Opus, Rust, Bevy and Openstreetmap data (overpass/nominatim so far) and was suprised that a google earth style tile map system, 3d buildings an", "context": "", "use_case": "3D game engine for map world", "switched_from": "", "story": "Ask HN: What Are You Working On? (July 2026)"}, {"id": 782655298, "item_id": 48915956, "url": "https://news.ycombinator.com/item?id=48915956", "by": "phqb", "date": "2026-07-14", "stance": "compare", "quote": "But now I'm considering migrating to bevy to not have to implement (good) shadow, lighting, ... from scratch.", "excerpt": "I'm prototyping a wood-working simulator game in my free time for a year now, here is its latest short https://phqb.github.io/woodsim-short-15-07-2026.html. My goal is to capture the satisfying feeling of sawing & chiselling wood and hammering its parts (jointing) into an usable object. Now sawing mechanic is done, chiseling shouldn't be a problem. Jointing will be hard. The techs: Rust, raylib, JoltPhysics. I don't ", "context": "building a wood-working simulator game", "use_case": "game engine", "switched_from": "", "story": "Ask HN: What Are You Working On? (July 2026)"}]}