{"slug": "babylon-js", "name": "Babylon.js", "category": "media", "category_name": "Media and creative", "description": "", "recommenders": 4, "commenters": 6, "warners": 0, "score": 3.984, "rising": 0.02, "first": "2025-11-25", "latest": "2026-09-09", "why": "Both the regular and lite demos are pretty amazing for browserware!", "why_is_quote": true, "has_verdict": false, "sentiment": {"recommend": 4, "neutral": 5, "compare": 0, "warn": 0}, "spark": [1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0], "listed": true, "loved": [], "caveat": "", "short_quote": "Both the regular and lite demos are pretty amazing for browserware!", "kind": "", "icon": true, "domain": "babylonjs.com", "github_repo": null, "official_url": "https://www.babylonjs.com", "pricing": "", "aliases": ["Babylon.js"], "verdict": null, "praise": [{"label": "", "summary": "", "quotes": [{"id": 793925457, "item_id": 49620341, "url": "https://news.ycombinator.com/item?id=49620341", "by": "rao-v", "date": "2026-09-09", "stance": "recommend", "quote": "Both the regular and lite demos are pretty amazing for browserware!", "excerpt": "For what it\u2019s worth rando redditers warns that cannon.js is old. I found the remarkable https://babylonjs.com/lite-demos/ Both the regular and lite demos are pretty amazing for browserware!", "context": "", "use_case": "", "switched_from": "", "story": "I tested 10 model/harness combinations on the same Three.js task"}, {"id": 751174897, "item_id": 46948431, "url": "https://news.ycombinator.com/item?id=46948431", "by": "cesharpe", "date": "2026-02-09", "stance": "recommend", "quote": "It's pure WebGL and using only Babylon.js.", "excerpt": "As the developer of the Babylon.js Editor, I started creating this scene \"Hunter\" as a simple test and gradually evolved into a real-time cinematic and technical showcase. It focused on the support and use of animated 3D models with skeletons in the Babylon.js Editor. It's pure WebGL and using only Babylon.js. I'm happy to share the live showcase with you here: https://editor.babylonjs.com/experiments/hunter I Hope y", "context": "", "use_case": "WebGL 3D engine", "switched_from": "", "story": null}, {"id": 745259152, "item_id": 46578697, "url": "https://news.ycombinator.com/item?id=46578697", "by": "blindsignals", "date": "2026-01-11", "stance": "recommend", "quote": "which was easy to step into as a full-stack dev with zero game building experience", "excerpt": "I'm getting ready to release a re-creation of an old mobile game that got delisted after the devs sold it to a company that subsequently ruined it. The stack is Babylon + React + Capacitor, which was easy to step into as a full-stack dev with zero game building experience. Currently seeing what I can do to fix some performance issues, though it still works decently for a graphics heavy incremental/idle game. Beta is ", "context": "", "use_case": "Game graphics", "switched_from": "", "story": "Ask HN: What Are You Working On? (January 2026)"}, {"id": 736730752, "item_id": 46045672, "url": "https://news.ycombinator.com/item?id=46045672", "by": "tyleo", "date": "2025-11-25", "stance": "recommend", "quote": "This seems like a bit of a hidden gem", "excerpt": "I've been interested in making some 3D web games. After a review of some of the available engines I stumbled across Babylon. This seems like a bit of a hidden gem and it's used by a few real-world projects like Xbox Design Lab (https://xboxdesignlab.xbox.com). It's been shared here a few times but I thought I'd surface it again in case anyone else is looking for a small, fast, web-based game engine and this has flown", "context": "", "use_case": "Web 3D game engine", "switched_from": "", "story": "Babylon.js \u2013 Web-Based 3D at It's Best"}]}], "caveats": [], "who": [{"by": "brynnbee", "context": "Full-stack web developer, 15+ years, job seeker", "url": "https://news.ycombinator.com/item?id=48360443", "date": "2026-06-01"}], "tags": [], "use_cases": ["browser 3d game development", "game development", "3d web game dev", "webgl 3d engine", "game graphics", "web 3d game engine"], "compared": [{"slug": "react", "name": "React", "co": 3, "switched_from": 0, "switched_to": 0}], "makers": [], "threads": [{"url": "https://news.ycombinator.com/item?id=49605433", "title": "I tested 10 model/harness combinations on the same Three.js task", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=49233423", "title": "Ask HN: What are you working on? (August 2026)", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=48357724", "title": "Ask HN: Who wants to be hired? (June 2026)", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=47975570", "title": "Ask HN: Who wants to be hired? (May 2026)", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=47601858", "title": "Ask HN: Who wants to be hired? (April 2026)", "mentions": 1}, {"url": "https://news.ycombinator.com/item?id=46948430", "title": "item 46948430", "mentions": 1}], "sentiment_by_month": {"2025-11": {"recommend": 1}, "2025-12": {}, "2026-01": {"neutral": 1, "recommend": 1}, "2026-02": {"recommend": 1}, "2026-03": {}, "2026-04": {"neutral": 1}, "2026-05": {"neutral": 1}, "2026-06": {"neutral": 1}, "2026-07": {}, "2026-08": {"neutral": 1}, "2026-09": {"recommend": 1}, "2026-10": {}}, "quotes": [{"id": 793925457, "item_id": 49620341, "url": "https://news.ycombinator.com/item?id=49620341", "by": "rao-v", "date": "2026-09-09", "stance": "recommend", "quote": "Both the regular and lite demos are pretty amazing for browserware!", "excerpt": "For what it\u2019s worth rando redditers warns that cannon.js is old. I found the remarkable https://babylonjs.com/lite-demos/ Both the regular and lite demos are pretty amazing for browserware!", "context": "", "use_case": "", "switched_from": "", "story": "I tested 10 model/harness combinations on the same Three.js task"}, {"id": 787798210, "item_id": 49237388, "url": "https://news.ycombinator.com/item?id=49237388", "by": "brynnbee", "date": "2026-08-09", "stance": "neutral", "quote": "a 3D game client built with Babylon.js", "excerpt": "My two biggest projects are: https://www.idlequest.net/ - a from-scratch recreation of the 1999 MMORPG classic EverQuest, featuring a real-time MMO server written in Go, a 3D game client built with Babylon.js, and the clasic UI recreated using React. You can play it both as a regular MMORPG but also in \"idle mode\" where it basically plays itself. This had up to 70 players online at once a while back which was really ", "context": "", "use_case": "", "switched_from": "", "story": "Ask HN: What are you working on? (August 2026)"}, {"id": 773767088, "item_id": 48360443, "url": "https://news.ycombinator.com/item?id=48360443", "by": "brynnbee", "date": "2026-06-01", "stance": "neutral", "quote": "game development projects using Babylon/WebGL", "excerpt": "Hi, I'm Brynn! Location: San Francisco Bay Area, California Remote: Open to remote or hybrid/in-office in SF Bay Area Willing to relocate: Open to west coast Technologies: Full stack web dev for 15+ years in many forms. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers). Many years of project and product management as well. I have som", "context": "Full-stack web developer, 15+ years, job seeker", "use_case": "Browser 3D game development", "switched_from": "", "story": "Ask HN: Who wants to be hired? (June 2026)"}, {"id": 767618352, "item_id": 47976147, "url": "https://news.ycombinator.com/item?id=47976147", "by": "brynnbee", "date": "2026-05-01", "stance": "neutral", "quote": "game development projects using Babylon/WebGL", "excerpt": "Hi, I'm Brynn! Location: SF Bay Area, California Remote: Open to remote or hybrid/in-office in SF Bay Area Willing to relocate: Open to west coast Technologies: Full stack web dev for 15+ years in many forms. In recent years I've been focused on game development projects using Babylon/WebGL and working with C++ & Go server-side (MMO servers). Many years of project and product management as well. I have some cool proj", "context": "", "use_case": "game development", "switched_from": "", "story": "Ask HN: Who wants to be hired? (May 2026)"}, {"id": 761670464, "item_id": 47604404, "url": "https://news.ycombinator.com/item?id=47604404", "by": "brynnbee", "date": "2026-04-01", "stance": "neutral", "quote": "using Babylon JS/WebGL", "excerpt": "Location: SF Bay Area, California Remote: Open to all Willing to relocate: Open to west coast Technologies: Full stack web dev for over a decade, in recent years been focused on hobby game development projects using Babylon JS/WebGL and working with C++ and Go server-side (for multiplayer stuff). Many years of project and product management as well. I have some cool projects! See my personal site for email and some o", "context": "full stack web dev for over a decade", "use_case": "3D web game dev", "switched_from": "", "story": "Ask HN: Who wants to be hired? (April 2026)"}, {"id": 751174897, "item_id": 46948431, "url": "https://news.ycombinator.com/item?id=46948431", "by": "cesharpe", "date": "2026-02-09", "stance": "recommend", "quote": "It's pure WebGL and using only Babylon.js.", "excerpt": "As the developer of the Babylon.js Editor, I started creating this scene \"Hunter\" as a simple test and gradually evolved into a real-time cinematic and technical showcase. It focused on the support and use of animated 3D models with skeletons in the Babylon.js Editor. It's pure WebGL and using only Babylon.js. I'm happy to share the live showcase with you here: https://editor.babylonjs.com/experiments/hunter I Hope y", "context": "", "use_case": "WebGL 3D engine", "switched_from": "", "story": null}, {"id": 745259152, "item_id": 46578697, "url": "https://news.ycombinator.com/item?id=46578697", "by": "blindsignals", "date": "2026-01-11", "stance": "recommend", "quote": "which was easy to step into as a full-stack dev with zero game building experience", "excerpt": "I'm getting ready to release a re-creation of an old mobile game that got delisted after the devs sold it to a company that subsequently ruined it. The stack is Babylon + React + Capacitor, which was easy to step into as a full-stack dev with zero game building experience. Currently seeing what I can do to fix some performance issues, though it still works decently for a graphics heavy incremental/idle game. Beta is ", "context": "", "use_case": "Game graphics", "switched_from": "", "story": "Ask HN: What Are You Working On? (January 2026)"}, {"id": 744159848, "item_id": 46509990, "url": "https://news.ycombinator.com/item?id=46509990", "by": "dennemark", "date": "2026-01-06", "stance": "neutral", "quote": "React, Maplibre, BabylonJS on the frontend", "excerpt": "Buildplace (by Form Follows You GmbH) | https://company.buildplace.io | Berlin With Buildplace, you can simulate your planning projects in a digital twin in no time. The integrated inventory mapping captures the complexity of your real estate portfolio and transforms it into an interactive map that you can easily enrich with additional geodata. Furthermore, our holistic consulting approach supports you with individua", "context": "", "use_case": "", "switched_from": "", "story": "Ask HN: Who is hiring? (January 2026)"}, {"id": 736730752, "item_id": 46045672, "url": "https://news.ycombinator.com/item?id=46045672", "by": "tyleo", "date": "2025-11-25", "stance": "recommend", "quote": "This seems like a bit of a hidden gem", "excerpt": "I've been interested in making some 3D web games. After a review of some of the available engines I stumbled across Babylon. This seems like a bit of a hidden gem and it's used by a few real-world projects like Xbox Design Lab (https://xboxdesignlab.xbox.com). It's been shared here a few times but I thought I'd surface it again in case anyone else is looking for a small, fast, web-based game engine and this has flown", "context": "", "use_case": "Web 3D game engine", "switched_from": "", "story": "Babylon.js \u2013 Web-Based 3D at It's Best"}]}